Monday, 19 February 2018

Update #4

I won't be posting my week 7 report until next week. My league extended the deadline on matches. I just got mine out of the way quickly. But yea, a lot of the coaches were watching the Superbowl. And it kind of threw them off.

Thought I would keep my blog updated and anyone wondering informed. Your regularly scheduled league reports will be back soon!

Monday, 12 February 2018

NBA Season 6 Week 6: Toronto Maple Leafeons

Tommy, here! aka AbruptFury. Coach of the Toronto Maple Leafeons! It's that time again. I'm here to bring you the results of my week 6 battle. This week, I battled Connor. A newcomer who is doing well in our league. Really well. He is the only undefeated player left as of week 5. Will we be able to defeat him? Or find out why no one else could?

The Team Line-ups

My Team : Kyurem-B, Scizor, Sylveon, Vaporeon, Salazzle(Z), Zoroark, Electivire(Z), Dhelmise, Donphan, Mesprit(Z), Sawk

Connor (Miami Mimikyus): M-Alakazam, Salamence, Rotom-W(Z), Mudsdale, Decidueye(Z), Aromatisse, Tauros, Raikou, Conkeldurr(Z), Escavalier, Charizard

The Game Plan

Bane (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 40 HP / 12 Def / 252 SpA / 4 SpD / 188 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Flash Cannon
- Substitute

Kyurem-Black once again has a great matchup. Ice Beam can hit Salamence, Mudsdale, and Decidueye. Earth Power hits Rotom-Wash, Raikou, and Escavalier without an Assault Vest. Flash Cannon is there for the Aromatisse. I considered running Iron Head over Flash Cannon, but Aromatisse tend to be used physically defensively. And Iron Head actually did less damage to Assault Vest Conkeldurr than Ice Beam. Substitute could be nice to set up on something like Rotom-Wash. It couldn't break it with Volt Switch, so it couldn't really dance around my Kyurem-B too easy. Substitute can also take the RNG out of Pokemon somewhat. Taking a crit for me or making me immune to status moves as long as my opponent doesn't have Infiltrator. Which he doesn't.

Offensive Calcs:

  • Outspeeds Adamant max speed Salamence by 1 point. Outspeeds non-Scarf max speed Rotom-W.
  • 252 SpA Teravolt Kyurem-Black Earth Power vs. 248 HP / 0 SpD Rotom-Wash: 176-208 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Teravolt Kyurem-Black Ice Beam vs. 0 HP / 4 SpD Yache Berry Salamence: 336-396 (101.5 - 119.6%) -- guaranteed OHKO | No hope for you.
  • 252 SpA Teravolt Kyurem-Black Ice Beam vs. 0 HP / 0 SpD Alakazam-Mega: 135-159 (53.7 - 63.3%) -- guaranteed 2HKO | 
  • Both Ice Beam and Iron Head do the same amount; just gotta watch out for Intimidate and burn.
  • 252 SpA Teravolt Kyurem-Black Ice Beam vs. 252 HP / 4 SpD Assault Vest Mudsdale: 212-252 (52.4 - 62.3%) -- guaranteed 2HKO
  • 252 SpA Teravolt Kyurem-Black Ice Beam vs. 0 HP / 4 SpD Decidueye: 278-330 (93.6 - 111.1%) -- 62.5% chance to OHKO
  • 252 SpA Teravolt Kyurem-Black Earth Power vs. 0 HP / 4 SpD Raikou: 186-220 (57.9 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Teravolt Kyurem-Black Flash Cannon vs. 252 HP / 4 SpD Aromatisse: 180-214 (44.3 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
  • 252 SpA Teravolt Kyurem-Black Ice Beam vs. 0 HP / 92 SpD Assault Vest Conkeldurr: 117-138 (33.3 - 39.3%) -- guaranteed 3HKO
Defensive Calcs:

  • 252 Atk Salamence Supersonic Skystrike (175 BP) vs. 40 HP / 12 Def Kyurem-Black: 289-342 (72 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Choice Specs Rotom-Wash Volt Switch vs. 40 HP / 4 SpD Kyurem-Black: 88-104 (21.9 - 25.9%) -- possible 5HKO after Leftovers recovery
  • 252+ Atk Choice Band Escavalier Megahorn vs. 40 HP / 12 Def Kyurem-Black: 328-387 (81.7 - 96.5%) -- guaranteed 2HKO after Leftovers recovery
Trickywi (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Hidden Power [Fire]

Sylveon can bully his team with it's Fairy STAB. The only two Pokemon that are alright with taking it are Escavalier and Charizard. Hyper Voice will blow back anything else. Conkeldurr and Salamence, in particular, get decimated. Wish and Protect help with recovery, team support, and scouting. Hidden Power Fire helps me break the Escavalier since I can definitely see it coming.

Offensive Calcs:

  • 4 SpA Sylveon Hidden Power Fire vs. 252 HP / 4 SpD Escavalier: 180-216 (52.3 - 62.7%) -- guaranteed 2HKO
  • 4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Alakazam-Mega: 121-144 (48.2 - 57.3%) -- 91.8% chance to 2HKO
  • 4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 92 SpD Conkeldurr: 318-374 (90.5 - 106.5%) -- 37.5% chance to OHKO after burn damage
  • 4 SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 4 SpD Assault Vest Conkeldurr: 240-284 (57.9 - 68.5%) -- guaranteed 2HKO
  • 4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Salamence: 306-360 (92.4 - 108.7%) -- 50% chance to OHKO
  • 4 SpA Pixilate Sylveon Hyper Voice vs. 248 HP / 0 SpD Rotom-Wash: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery

Defensive Calcs:

  • 252 SpA Alakazam-Mega Psychic vs. 252 HP / 0 SpD Sylveon: 147-174 (37.3 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery
  • 252+ Atk Guts Conkeldurr Poison Jab vs. 252 HP / 252+ Def Sylveon: 286-338 (72.5 - 85.7%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Conkeldurr Poison Jab vs. 252 HP / 252+ Def Sylveon: 192-226 (48.7 - 57.3%) -- 47.7% chance to 2HKO after Leftovers recovery
  • +1 252 Atk Salamence Earthquake vs. 252 HP / 252+ Def Sylveon: 158-187 (40.1 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Mudsdale Heavy Slam (120 BP) vs. 252 HP / 252+ Def Sylveon: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
  • 0 SpA Rotom-Wash Hydro Pump vs. 252 HP / 0 SpD Sylveon: 99-117 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery
  • 252+ Atk Choice Band Escavalier Megahorn vs. 252 HP / 252+ Def Sylveon: 156-183 (39.5 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
Lisa Simpson (Salazzle) @ Normalium Z
Ability: Corrosion
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Encore
- Nasty Plot

Here's an interesting set. At first glance, it might look like a really standard Salazzle set. Okay - it's pretty standard. But it has a trick to it. My goal for setting up with Salazzle was to weaken certain mons and get an Encore off when Aromatisse came in. Maybe even Decidueye. With Z Encore, I get to use Encore and get a +1 in speed. This speed boost allows Salazzle to outspeed Mega Alakazam. I even EV'd Salazzle to be faster than Rotom-Wash, which is a common Choice Scarf user. After my target is locked into a move with Encore, I can get off a Nasty Plot boost. With +1 speed and +2 Special Attack, I should have no problem running through Connor's team. Flamethrower hits Pokemon Decidueye and Escavalier really hard. Sludge Wave hits the Aromatisse. If these attacks are boosted by Nasty Plot, they can easily grab some OHKOs.

Offensive Calcs:

  • Outspeeds max speed Salamence by 1 point.
  • +2 252+ SpA Salazzle Sludge Wave vs. 248 HP / 0 SpD Rotom-Wash: 288-340 (95 - 112.2%) -- 75% chance to OHKO after Leftovers recovery
  • +2 252+ SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Alakazam-Mega: 292-345 (116.3 - 137.4%) -- guaranteed OHKO
  • +2 252+ SpA Salazzle Sludge Wave vs. 0 HP / 92 SpD Conkeldurr: 382-450 (108.8 - 128.2%) -- guaranteed OHKO
  • +2 252+ SpA Salazzle Sludge Wave vs. 0 HP / 92 SpD Assault Vest Conkeldurr: 255-301 (72.6 - 85.7%) -- guaranteed 2HKO
  • +2 252+ SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Salamence: 364-430 (109.9 - 129.9%) -- guaranteed OHKO
  • +2 252+ SpA Salazzle Fire Blast vs. 252 HP / 4 SpD Assault Vest Mudsdale: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO
  • +2 252+ SpA Salazzle Fire Blast vs. 252 HP / 4 SpD Mudsdale: 403-475 (99.7 - 117.5%) -- 93.8% chance to OHKO
  • +2 252+ SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Decidueye: 304-358 (102.3 - 120.5%) -- guaranteed OHKO | Don't have to risk the Fire Blast miss.
  • +2 252+ SpA Salazzle Sludge Wave vs. 252 HP / 4 SpD Assault Vest Raikou: 204-240 (53.1 - 62.5%) -- guaranteed 2HKO
  • +2 252+ SpA Salazzle Fire Blast vs. 252 HP / 4 SpD Assault Vest Raikou: 235-277 (61.1 - 72.1%) -- guaranteed 2HKO
Defensive Calcs:

  • 252 Atk Decidueye Sucker Punch vs. 16 HP / 4 Def Salazzle: 101-119 (35.9 - 42.3%) -- guaranteed 3HKO
  • 252+ Atk Guts Conkeldurr Mach Punch vs. 16 HP / 4 Def Salazzle: 85-101 (30.2 - 35.9%) -- 40.5% chance to 3HKO
SubToReedIRL (Zoroark) @ Choice Scarf
Ability: Illusion
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- U-turn
- Knock Off
- Aerial Ace
- Sucker Punch

Zoroark helps me out with my speed game. Being already so fast, a Choice Scarf can help it outspeed other Choice Scarfers and Mega Alakazam. Zoroark is my best of dealing with Mega Alakazam by revenge killing it. U-turn helps me pivot around and can get some massive chip on Mega Alakazam without having to risk it switching, getting up a Substitute, or knocking Zoroark out because my opponent decided to run some bulk on his Mega Alakazam. The momentum provided by U-turn helps out Zoroark a lot with it's lacking damage output in this matchup and it's shallow moveset. Knock Off helps me get rid of Assault Vests and Choice Scarfs for Salazzle. Aerial Ace hits the Conkeldurr really well, while still being able to hit Decidueye. And Sucker Punch is mostly for revenge killing something like Salamence, which could get a couple of Dragon Dance boosts and outspeed this Choice Scarf user.

Offensive Calcs:

  • Outspeeds Salamence with a Dragon Dance boost or with a Scarf by 1 point.
  • 252 Atk Zoroark Aerial Ace vs. 0 HP / 4 Def Conkeldurr: 118-140 (33.6 - 39.8%) -- guaranteed 3HKO
  • 252 Atk Zoroark U-turn vs. 0 HP / 4 Def Alakazam-Mega: 186-220 (74.1 - 87.6%) -- guaranteed 2HKO
  • 252 Atk Zoroark Knock Off (97.5 BP) vs. 0 HP / 4 Def Alakazam-Mega: 386-456 (153.7 - 181.6%) -- guaranteed OHKO
  • 252 Atk Zoroark Knock Off (97.5 BP) vs. 0 HP / 4 Def Raikou: 172-204 (53.5 - 63.5%) -- guaranteed 2HKO
  • 252 Atk Decidueye Sinister Arrow Raid vs. 40 HP / 0 Def Zoroark: 194-228 (71.5 - 84.1%) -- guaranteed 2HKO
  • 252 Atk Zoroark Knock Off (97.5 BP) vs. 0 HP / 4 Def Tauros: 142-168 (48.7 - 57.7%) -- 94.9% chance to 2HKO
  • 252 Atk Zoroark Knock Off (97.5 BP) vs. 0 HP / 4 Def Salamence: 163-193 (49.2 - 58.3%) -- 98.4% chance to 2HKO
Defensive Calcs:
  • 252+ Atk Conkeldurr Mach Punch vs. 40 HP / 0 Def Zoroark: 230-272 (84.8 - 100.3%) -- 6.3% chance to OHKO
  • 252 SpA Alakazam-Mega Shadow Ball vs. 40 HP / 0 SpD Zoroark: 82-97 (30.2 - 35.7%) -- 40.7% chance to 3HKO
Spark Plug (Electivire) @ Life Orb
Ability: Motor Drive
EVs: 40 HP / 200 Atk / 80 SpA / 188 Spe
Naive Nature
- Wild Charge
- Hidden Power [Ice]
- Earthquake
- Toxic

A nice mixed set for my Electivire, with the goal of breaking down Connor's team. Wild Charge is a nice STAB option that allows me to get some good damage off on anything that is hit for neutral, and Charizard. Hidden Power Ice is mainly for the Salamence, but could also wear down Decidueye and Mudsdale. Earthquake hits Raikou. And Toxic hurts his bulky threats a lot. Despite having status-absorbers in Mega Alakazam pre-mega and Guts Conkeldurr (not to mention cleric support in his Aromatisse), I still felt like Toxic was important against certain Pokemon. It helps break down bulky Rotom-Wash and Mudsdale. Mudsdale can potentially take 4 Hidden Power Ices with Assault Vest. Absorbing an Electric type attack from Rotom-Wash or Raikou would also cause Electivire to become faster than Connor's team, even the most relevant Choice Scarf users.

Offensive Calcs:

  • Outspeeds relevant Scarf users and Mega Alakazam with a Motor Drive boost.
  • 200 Atk Life Orb Electivire Wild Charge vs. 0 HP / 4 Def Alakazam-Mega: 251-296 (100 - 117.9%) -- guaranteed OHKO
  • 80 SpA Life Orb Electivire Hidden Power Ice vs. 0 HP / 4 SpD Salamence: 281-333 (84.8 - 100.6%) -- 6.3% chance to OHKO
  • 200 Atk Life Orb Electivire Wild Charge vs. 0 HP / 4 Def Rotom-Wash: 165-196 (68.4 - 81.3%) -- guaranteed 2HKO after Leftovers recovery
  • 200 Atk Life Orb Electivire Wild Charge vs. 248 HP / 200+ Def Rotom-Wash: 129-152 (42.5 - 50.1%) -- guaranteed 3HKO after Leftovers recovery
  • 200 Atk Life Orb Electivire Wild Charge vs. 0 HP / 4 Def Conkeldurr: 185-218 (52.7 - 62.1%) -- guaranteed 2HKO after 
  • burn damage
  • 80 SpA Life Orb Electivire Hidden Power Ice vs. 252 HP / 4 SpD Mudsdale: 133-159 (32.9 - 39.3%) -- 99.8% chance to 3HKO
  • 200 Atk Life Orb Electivire Earthquake vs. 0 HP / 4 Def Raikou: 333-393 (103.7 - 122.4%) -- guaranteed OHKO
  • 200 Atk Life Orb Electivire Earthquake vs. 252 HP / 0 Def Raikou: 333-393 (86.7 - 102.3%) -- 12.5% chance to OHKO 
  • after Leftovers recovery
  • 200 Atk Life Orb Electivire Wild Charge vs. 252 HP / 0 Def Escavalier: 172-203 (50 - 59%) -- guaranteed 2HKO
  • 200 Atk Life Orb Electivire Wild Charge vs. 0 HP / 4 Def Charizard: 437-515 (147.1 - 173.4%) -- guaranteed OHKO


Defensive Calcs:

  • 0 SpA Rotom-Wash Hydro Pump vs. 40 HP / 0- SpD Electivire: 157-186 (52.1 - 61.7%) -- guaranteed 2HKO
  • 252 SpA Life Orb Raikou Shadow Ball vs. 40 HP / 0- SpD Electivire: 133-157 (44.1 - 52.1%) -- 16% chance to 2HKO
Dumbo (Donphan) @ Assault Vest 
Ability: Sturdy 
Shiny: Yes 
EVs: 248 HP / 8 Atk / 156 Def / 96 SpD 
Impish Nature 
- Ice Shard 
- Earthquake 
- Knock Off 
- Rapid Spin

Donphan's main job is to keep hazards off the field and potentially take out the Salamence. It can also help Salazzle by removing items on Connor's team. It also hurts Decidueye and Mega Alakazam. Ice Shard does a lot to Salamence, especially if it doesn't Intimidate Donphan. Earthquake hits for good damage against weaker or weakened foes that are grounded. And Rapid Spin removes opposing hazards like Stealth Rock. Assault Vest can allow this Pokemon to take a hit from the likes of Rotom-Wash, Raikou, and Mega Alakazam, and strike back with Earthquake or Knock Off.

Offensive Calcs:

  • 8 Atk Donphan Ice Shard vs. 0 HP / 4 Def Salamence: 164-196 (49.5 - 59.2%) -- 99.6% chance to 2HKO
  • 8 Atk Donphan Knock Off (97.5 BP) vs. 0 HP / 4 Def Alakazam-Mega: 232-274 (92.4 - 109.1%) -- 56.3% chance to OHKO | At that point, I could pick it off with Ice Shard.
  • 8 Atk Donphan Knock Off vs. 0 HP / 4 Def Decidueye: 140-166 (47.1 - 55.8%) -- 76.6% chance to 2HKO
  • 8 Atk Donphan Earthquake vs. 0 HP / 0 Def Raikou: 320-380 (99.6 - 118.3%) -- 93.8% chance to OHKO
  • 8 Atk Donphan Earthquake vs. 172 HP / 0 Def Escavalier: 121-144 (37.3 - 44.4%) -- guaranteed 3HKO


Defensive Calcs:

  • 252 SpA Alakazam-Mega Psychic vs. 248 HP / 96 SpD Assault Vest Donphan: 160-190 (41.7 - 49.6%) -- guaranteed 3HKO
  • 252+ SpA Rotom-Wash Hydro Pump vs. 248 HP / 96 SpD Assault Vest Donphan: 300-354 (78.3 - 92.4%) -- guaranteed 2HKO
  • 252 SpA Alakazam-Mega Energy Ball vs. 248 HP / 96 SpD Assault Vest Donphan: 214-254 (55.8 - 66.3%) -- guaranteed 2HKO
  • 252 Atk Decidueye Leaf Blade vs. 248 HP / 252+ Def Donphan: 164-194 (42.8 - 50.6%) -- 1.6% chance to 2HKO
  • 4 SpA Life Orb Sheer Force Tauros Ice Beam vs. 248 HP / 96 SpD Assault Vest Donphan: 96-114 (25 - 29.7%) -- guaranteed 4HKO
  • 252 SpA Choice Specs Raikou Hidden Power Ice vs. 248 HP / 96 SpD Assault Vest Donphan: 158-188 (41.2 - 49%) -- guaranteed 3HKO
  • 252 SpA Raikou Hidden Power Ice vs. 248 HP / 96 SpD Assault Vest Donphan: 106-126 (27.6 - 32.8%) -- guaranteed 4HKO
  • 252 Atk Salamence Dragon Claw vs. 248 HP / 252+ Def Donphan: 85-102 (22.1 - 26.6%) -- 17.1% chance to 4HKO
  • 252+ Atk Choice Band Escavalier Megahorn vs. 248 HP / 252+ Def Donphan: 211-249 (55 - 65%) -- guaranteed 2HKO
  • 252+ Atk Escavalier Megahorn vs. 248 HP / 252+ Def Donphan: 141-166 (36.8 - 43.3%) -- guaranteed 3HKO

The Aftermath

Here is the battle link: https://replay.pokemonshowdown.com/battlearea-gen7draftleague-33433
Week 6: Toronto Maple Leafeons (AbruptFury) vs. Miami Mimikyus (NohrPrinceXander)
Team that Connor brought: M-Alakazam, Conkeldurr, Rotom-Wash, Mudsdale, Escavalier, Salamence

--------------------------------------------------------------------------------------------------------------------------

Match Summary and Explanations


  • So I'm pretty sure he's gonna lead Mudsdale to get up the Stealth Rock. Usually people run that. Although, I went without it this week just so I could opt for other things. However, I didn't know how bulky this Mudsdale was. Maybe it was actually Assault Vest. So I felt it was in my best interest to lead Donphan and stop his Stealth Rock or knock an item off. He does in fact lead the Mudsdale.
  • He goes for Toxic as I go for the Knock Off. Mudsdale parts ways with it's Leftovers. Since Connor didn't bring Aromatisse, that pretty much meant no more recovery.
  • I didn't want to stay in with Donphan. I knew what kind of set Mudsdale was now. And Stamina boosts would make damage output difficult for Donphan. I swapped into my Kyurem-Black as he set up his Stealth Rock.
  • I went for the Substitute expecting the switch. He does in fact switch into Escavalier.
  • I get off an Earth Power as he goes for the Knock Off and breaks my Sub. 
  • That low Earth Power damage tells me that he is either Assault Vest or very specially bulky. Either way, there isn't much that Kyurem can do to this thicc Bug. So I switched back into Donphan to tank the hit and lose my Assault Vest to another Knock Off.
  • Connor sends back in Mudsdale to take whatever my Donphan wants to dish out as I Rapid Spin away the Stealth Rock.
  • Back into Kyurem I go, as my opponent decides to Earthquake.
  • I'm pretty sure that he's just going to bring back in the Escavalier. I pull a last season strat by trying to freeze the incoming wall, but to no success.
  • I went into Electivire to take the Iron Head coming my way.
  • Here comes Rotom-Wash on the Wild Charge, which does good damage. 
  • I get off a Toxic on the Rotom-Wash just before Electivire goes down to a Hydro Pump. I didn't really want to make the hard Kyurem switch since it was a little too low on health for my liking. I sent Sylveon onto the field.
  • If Rotom-Wash was Choice locked, it was Choice locked into Hydro Pump. I threw off a Wish just in case he wanted to attack. He reveals Pain Split which confirms him to not have a Choice item. Therefore, I no longer have to fear the Trick from it.
  • I tried to catch the Escavalier coming in by using Hidden Power Fire, but Connor makes a more mid-ground play by opting for Mudsdale.
  • Scouting the damage of Mudsdale, I decided to go for Wish. Unfortunately, Heavy Slam from it is a 2HKO. That means that I cannot hope to stall it out. So on the following turn, I had Sylveon keep the Wish for itself so that it could remain healthy. Connor expecting a switch (probably my Salazzle or Donphan to come in and take the Heavy Slam).
  • I switch hard into Donphan to take the Heavy Slam, but he opts for Toxic. Glad he didn't go for that earlier. 
  • I went for Earthquake to bring this Mudsdale into a better KO range for my Pokemon in the back. He decides to get his Stealth Rock up again.
  • Rotom-Wash comes in to eat a hit, but I want those rocks off the field. So I use Rapid Spin.
  • Once again, my Kyurem is still rather low. I sac Donphan to the Hydro Pump. Unfortunately, this means that Rotom-Wash can freely Volt Switch around my team. I went back into Sylveon.
  • I used Wish as the Rotom-Wash stayed in to Hydro Pump. The next turn, I brought in Kyurem-B to take the Wish. The Pain Split does nothing, and now I am free to set up Substitute in the face of this Rotom-Wash.
  • I went for Earth Power to catch the Escavalier once again. I just needed to keep chipping it down. 
  • Connor makes a great play by bringing in Mudsdale as I switch to my Salazzle. 
  • Unfortunately, Flamethrower is not enough to kill the bulky horse and Salazzle is easily KO'd by an Earthquake. At this point, I am down 3-6. And I just lost the Pokemon that I wanted to sweep his whole team with. I bring in my Kyurem-B.
  • Just kidding! It was my sneaky boi, Zoroark. He picks up the KO on Mudsdale with Knock Off. This definitely helps me out a bit. Finally being able to KO one of his mons. Zoroark has one kill. Connor sends back in his Escavalier. 
  • This is exactly what I wanted. To bait the Escavalier out. Unfortunately, I've already revealed Knock Off, so Connor knows that this is Zoroark and brings out Conkeldurr. Conkeldurr loses it's Assault Vest. So much special bulk on this team. Makes me wonder if Salazzle really stood a chance of sweeping honestly. Sheesh.
  • I brought out my Sylveon to take the Fighting type move, but Connor reads into that and Poison Jabs. It does a lot of damage. 
  • So. Since his Conkeldurr doesn't have the Assault Vest anymore, I am confident that I can KO it with Hyper Voice. Thinking ahead to the next turn, I wanted to make sure that my Sylveon was healthy enough to take a hit from whatever wanted to come in. I mean - barring the Escavalier. I went for Protect for the Leftovers recovery as Connor switches into Rotom-Wash.
  • Since Protect failed the last turn, I opted for some more free recovery, while Rotom-Wash goes for Volt Switch. 
  • Connor decides no more messing around and launches off a Hydro Pump. Sylveon survives and I get my Wish off. 
  • I use Protect as Mega Alakazam comes in.
  • I switch into my Zoroark to take the incoming Psychic.
  • I go for U-turn the following turn, just in case he switches. It does a massive amount of damage. I went into Sylveon expecting the Focus Blast, which does come out. 
  • Mega Alakazam goes for another Psychic as I get my Wish up. 
  • Mega Alakazam retreats for Rotom-Wash as my Protect fails again.
  • Knowing that I can take anything Rotom-Wash wants to go for, I set up yet another Wish as it Pain Splits.
  • I proceed to stall out the Rotom-Wash with Toxic and Wish, while using Hyper Voice on turns where I would normally Protect. Eventually, the Rotom falls to the Toxic applied by Electivire. So Electivire gets itself a kill. Connor brings back in Mega Alakzam.
  • Sylveon goes for Wish, while Mega Alakazam tries to break it with Psychic.
  • Risking the crit, I throw off the Hyper Voice to finish off the Mega Alakazam. That is one kill for Sylveon. The game is tied up 3-3 right now and I feel better now that I'm not gonna get beat 5-0 or 6-0, like I was worried about earlier. Connors opts for his Salamence next.
  • Someone call the optometrist, this Salamence needs glasses. It misses an Iron Tail and dies outright to Hyper Voice. That is two kills for Sylveon. I was informed after the battle that Salamence had Wide Lens, so that makes it even worse that it missed since it had heightened accuracy. Anyway, Connor decides to send in his Escavalier now.
  • That monster lives my Sylveon's Hidden Power Fire. But Sylveon too shows that it won't be broken so easily and tanks the Iron Head. Another Hidden Power Fire put this Escavalier out of commission. Sylveon's third kill of the game. It is now down to Conkeldurr.
  • Where there is a Conkeldurr, there is a way. It is the MVP of this league so far and it could still sweep through my team, being at 83% health. Not wanting to risk a crit Mach Punch, I Protect the first turn for the Leftovers recovery that has been so dear to me all game.
  • Conkeldurr's Mach Punch fails to KO and Sylveon gets it's fourth kill of the game to win the match! The Toronto Maple Leafeons close out that game with a 3-0 victory, bringing our season record to 5-1!
In Conclusion

Good game to Connor. I definitely feel like things could have gone a lot differently. I'm not surprised that it took so long for you to receive your first loss. Your team is very well constructed. It reminds me a lot of Ralker's team from last season, which also had a great time in that league and winning him the blue conference. There is a lot of power on this team and I could definitely see it winning the whole thing will your skill and a little luck. 'Cause in Pokemon, you sure gotta rely on it sometimes. Evident by our match.

I won't say that I played the best this match, but I do feel like I played to my outs and Sylveon sure put in a lot of work. Easily the MVP of the game. Something I might've done differently could've been how I played my Kyurem-B after Salazzle went down. Kyurem-B became the Pokemon at the back of my party, and I know how tough it can be to play around Kyurem. So centralizing, that I didn't even have to bring the first three weeks. My opponents still had to be ready for it every time. 
Sylveon has slipped passed Electivire as my top Pokemon in the MVP race. I hope that it will put in even more success for me later down the road. 

Thank you for reading my report. My next opponent will be Ryan. A veteran of this league. Who knows what kind of tricks he may have up his sleeve? Until then, I will see you later. This is Tommy aka AbruptFury, signing out.

Tuesday, 6 February 2018

NBA Season 6 Week 5: Toronto Maple Leafeons

Greetings, mes amies! This is once again Tommy aka AbruptFury. I am the coach of the Toronto Maple Leafeons. And I am here to give you my report for my latest match.

This week, I faced yet another newcomer to the National Battling Association. His name is Ryo. He has himself a Youtube with some other league stuff he has doing, so I know that he is experienced in the format. His team is also ungodly bulky. Clefable, Suicune, Celesteela, and Cresselia. All Pokemon that are tough to break. He also managed to get himself Krookodile and Arcanine, so he has that Intimidate option, and rounds out his bulk with some heavy offensive power. They are probably two of the best Pokemon of their types to have in a league format. I myself have drafted Arcanine many a time. So let's see if we can't BREAK THE WALLS DOWN!

The Team Line-ups

My Team : Kyurem-B, Scizor, Sylveon, Vaporeon, Salazzle(Z), Zoroark, Electivire(Z), Dhelmise, Donphan, Mesprit(Z), Sawk

Ryo (Pittsburgh Huge Powers): Celesteela, Latios, Cresselia, Krookodile(Z), Arcanine(Z), Froslass, Roselia, Clefable, Hitmonlee, Piloswine, Suicune(Z)

The Game Plan

Bane (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Iron Head
- Fusion Bolt
- Roost

Kyurem-Black has an extremely good matchup against my opponent's team. The type coverage in it's movepool is absolutely perfect here. Ice Beam hurts Latios, Krookodile, and Roselia (as well as most other things). Iron Head breaks Clefable, Froslass, and Piloswine. And Fusion Bolt hits Celesteela and Suicune for big damage. Fusion Bolt can also KO his Hitmonlee if it switches in. Initially, I wanted Substitute on this set, but Life Orb attacks were so good, and Life Orb can really chip down my main attacker. So I decided that Roost would be the better way to go. I could've just relied on Vaporeon, but it wouldn't have been too good if I lost it. Eventually, Kyurem-B would probably succumb to the Life Orb recoil and Stealth Rock (if I weren't able to remove it).

Offensive Calcs:
  • Speedties other base 95s like Arcanine.
  • 252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 0 HP / 4 SpD Latios: 330-393 (109.6 - 130.5%) -- guaranteed OHKO
  • 4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 0 HP / 4 Def Celesteela: 291-343 (86.8 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
  • 252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 0 HP / 4 SpD Krookodile: 484-569 (146.2 - 171.9%) -- guaranteed OHKO
  • 4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 132+ Def Celesteela: 234-276 (58.7 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 248 HP / 0 SpD Arcanine: 291-343 (75.9 - 89.5%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
  • 4 Atk Life Orb Teravolt Kyurem-Black Iron Head vs. 0 HP / 4 Def Froslass: 320-377 (113.8 - 134.1%) -- guaranteed OHKO
  • 4 Atk Life Orb Teravolt Kyurem-Black Iron Head vs. 252 HP / 252+ Def Clefable: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
  • 4 Atk Life Orb Teravolt Kyurem-Black Iron Head vs. 252 HP / 0 Def Eviolite Piloswine: 192-229 (47.5 - 56.6%) -- guaranteed 2HKO after Stealth Rock
  • 4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 0 HP / 4 Def Hitmonlee: 246-290 (102 - 120.3%) -- guaranteed OHKO
  • 4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 0 Def Suicune: 265-315 (65.5 - 77.9%) -- guaranteed 2HKO after Leftovers recovery
Ariel (Vaporeon) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Haze

Vaporeon has been very useful in taking hits this season, and stalling teams out. Welllll that's what I'm hoping it can do again this week. With strong offensive threats like Krookodile and Arcanine, I knew I wanted something that could deal with both of them well. Sylveon can take hits from Krookodile, but Arcanine resists Fairy type moves and could bop it around while Sylveon struggles to stall it. Of course - with Vaporeon, you gotta watch out for the Wild Charge from Arcanine, but I felt confident in my ability to deal with it after my match against Thunderpunch Buzzwole, and with the rest of the team that I decided to bring. Scald could deal major damage to Krookodile and Arcanine, as well as snag a nice burn. Wish and Protect are pretty standard for me. They just help with healing and scouting. Haze, however, was for this matchup specifically. I didn't feel like Roar would be enough, especially if the match came down to last mon Suicune, because then I wouldn't be able to phaze it out into another Pokemon. Ryo's team has a ton of setup capability in Calm Mind, Swords Dance, Moxie, and Beast Boost.

Offensive Calcs:
  • 4 SpA Vaporeon Scald vs. 0 HP / 4 SpD Arcanine: 224-266 (69.7 - 82.8%) -- guaranteed 2HKO
  • 4 SpA Vaporeon Scald vs. 0 HP / 0 SpD Krookodile: 254-300 (76.7 - 90.6%) -- guaranteed 2HKO
  • 4 SpA Vaporeon Scald vs. 0 HP / 4 SpD Hitmonlee: 87-103 (36 - 42.7%) -- guaranteed 3HKO


Defensive Calcs:
  • +3 0 SpA Suicune Hidden Power Electric vs. 252 HP / 0 SpD Vaporeon: 206-244 (44.3 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Celesteela Giga Drain vs. 252 HP / 0 SpD Vaporeon: 164-194 (35.3 - 41.8%) -- 83.4% chance to 3HKO after Leftovers recovery
  • 252 Atk Arcanine Gigavolt Havoc (175 BP) vs. 252 HP / 252+ Def Vaporeon: 334-394 (71.9 - 84.9%) -- guaranteed 2HKO after Leftovers recovery
  • 252 Atk Choice Band Arcanine Wild Charge vs. 252 HP / 252+ Def Vaporeon: 258-304 (55.6 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
  • 252 Atk Life Orb Arcanine Wild Charge vs. 252 HP / 252+ Def Vaporeon: 224-265 (48.2 - 57.1%) -- 36.3% chance to 2HKO after Leftovers recovery
  • 252 Atk Krookodile Earthquake vs. 252 HP / 252+ Def Vaporeon: 150-177 (32.3 - 38.1%) -- 0.8% chance to 3HKO after Leftovers recovery
  • 252 Atk Choice Band Krookodile Earthquake vs. 252 HP / 252+ Def Vaporeon: 223-264 (48 - 56.8%) -- 36.3% chance to 2HKO after Leftovers recovery
  • 252+ Atk Reckless Hitmonlee High Jump Kick vs. 252 HP / 252+ Def Vaporeon: 261-307 (56.2 - 66.1%) -- guaranteed 2HKO after Leftovers recovery | I can Protect and gain enough recovery from Lefties to live the next hit. Hi Jump Kick crash does 50% to him.
Lisa Simpson (Salazzle) @ Poisonium Z
Ability: Corrosion
Shiny: Yes
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Encore
- Nasty Plot

Salazzle has another good matchup this week. Which is very good. I'm glad I can get some use out this pick, since I was so on the fence about it. Another Nasty Plot set to be able to sweep my opponent if I can get going. This also works best if I can get rid of some items on my opponent's Pokemon, so I tried to incorporate some Knock Off onto my team as you will see later on. Flamethrower does a number to Celesteela, Roselia, Froslass, and even Eviolite Piloswine. Sludge Wave hits Clefable. If Salazzle has a Nasty Plot boost, nothing is really safe. Especially if I get chip on certain Pokemon like Suicune and Cresselia. Poisonium Z is meant for those two if I can get a little bit of chip onto Clefable. Having it switch into one of my Knock Off users would be ideal, since it might be Magic Guard instead of Unaware, and won't take hazard damage. Encore is meant to look something like Clefable, Roselia, or Froslass into a move that can't really do much to Salazzle. This could work after one of my Pokemon get taken out or on a good switch. Otherwise, I might take some unnecessary damage or status move. This would make it easy to get off a Nasty Plot to help sweep Ryo's team.

Offensive Calcs:
  • Outspeeds max speed Latios and Froslass by 2 points. Couldn't just make it one.
  • 252 SpA Salazzle Flamethrower vs. 252 HP / 124 SpD Celesteela: 234-276 (58.7 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Salazzle Flamethrower vs. 4 HP / 0 SpD Celesteela: 260-308 (77.3 - 91.6%) -- guaranteed 2HKO
  • +2 252 SpA Salazzle Flamethrower vs. 232 HP / 24 SpD Eviolite Thick Fat Piloswine: 254-302 (63.6 - 75.6%) -- guaranteed 2HKO
  • +2 252 SpA Salazzle Sludge Wave vs. 252 HP / 40 SpD Suicune: 237-280 (58.6 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
  • +2 252 SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Suicune: 246-289 (72.1 - 84.7%) -- guaranteed 2HKO after Leftovers recovery
  • 252 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 4 SpD Clefable: 558-656 (141.6 - 166.4%) -- guaranteed OHKO after Leftovers recovery
  • 252 SpA Salazzle Sludge Wave vs. 252 HP / 4 SpD Clefable: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
  • +2 252 SpA Salazzle Sludge Wave vs. 0 HP / 4 SpD Latios: 255-301 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock
  • +2 252 SpA Salazzle Flamethrower vs. 0 HP / 4 SpD Krookodile: 351-414 (106 - 125%) -- guaranteed OHKO
  • +2 252 SpA Salazzle Sludge Wave vs. 248 HP / 0 SpD Arcanine: 334-394 (87.2 - 102.8%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
  • +2 252 SpA Salazzle Sludge Wave vs. 0 HP / 0 SpD Arcanine: 334-394 (104 - 122.7%) -- guaranteed OHKO


Defensive Calcs:
  • 0 SpA Suicune Scald vs. 56 HP / 0 SpD Salazzle: 240-284 (82.4 - 97.5%) -- guaranteed 2HKO
  • 252+ Atk Piloswine Ice Shard vs. 56 HP / 0 Def Salazzle: 45-54 (15.4 - 18.5%) -- possible 6HKO
  • 252 Atk Choice Band Arcanine Extreme Speed vs. 56 HP / 0 Def Salazzle: 175-207 (60.1 - 71.1%) -- guaranteed 2HKO
Dr Claw (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Defog

I knew Scizor's Banded U-turn would be useful to have in this matchup. Big damage off on Cresselia and Suicune. Gets me out of an Arcanine switch in so that I may go into something with a better matchup. Bullet Punch is amazing when it comes to revenge killing weakened foes and frail Pokemon like Hitmonlee and Froslass. It would also be a good way of dealing with Clefable, a very defensive Pokemon. Knock Off helps remove items like a Choice Scarf on Latios, Krookodile, and Arcanine, Leftovers on Clefable, Suicune, and Celesteela, and Eviolite on Piloswine. All these things would help Salazzle immensely. And Defog was a bit of filler, but also for the fact that I had no other hazard control. Choice Band gives Scizor a lot of power in beating Pokemon down with it's attacks.

Offensive Calcs:
  • 252+ Atk Choice Band Scizor U-turn vs. 252 HP / 232+ Def Cresselia: 242-288 (54.5 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Choice Band Scizor U-turn vs. 4 HP / 0 Def Suicune: 168-198 (49.1 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
  • 252+ Atk Choice Band Scizor U-turn vs. 0 HP / 4 Def Latios: 452-534 (150.1 - 177.4%) -- guaranteed OHKO
  • 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
  • -1 252+ Atk Choice Band Scizor U-turn vs. 0 HP / 4 Def Krookodile: 302-356 (91.2 - 107.5%) -- 81.3% chance to OHKO after Stealth Rock
  • 252+ Atk Choice Band Scizor U-turn vs. 0 HP / 4 Def Krookodile: 452-534 (136.5 - 161.3%) -- guaranteed OHKO
  • 252+ Atk Choice Band Scizor U-turn vs. 252 HP / 32 Def Eviolite Roselia: 220-261 (72.3 - 85.8%) -- guaranteed 2HKO
  • 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 232 HP / 0 Def Eviolite Piloswine: 260-308 (65.1 - 77.1%) -- guaranteed 2HKO | Knock Off + Bullet Punch will easily beat it.
  • 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Hitmonlee: 267-315 (110.7 - 130.7%) -- guaranteed OHKO
  • -1 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 248 HP / 252+ Def Arcanine: 45-53 (11.7 - 13.8%) -- possibly the worst move ever | Just in case it is within range, I don't have to risk anything else on the switch.
  • - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Froslass: 434-512 (153.9 - 181.5%) -- guaranteed OHKO



Defensive Calcs:
  • 252 SpA Suicune Hydro Pump vs. 0 HP / 4 SpD Scizor: 168-198 (59.7 - 70.4%) -- guaranteed 2HKO
  • +1 4 SpA Cresselia Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 248-292 (88.2 - 103.9%) -- 18.8% chance to OHKO
  • 252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Scizor: 153-180 (54.4 - 64%) -- guaranteed 2HKO
Spark Plug (Electivire) @ Expert Belt
Ability: Motor Drive
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Low Sweep
- Toxic

Electivire was meant to deal with Celesteela and Suicune, two big threats that my opponent would likely bring. They can be tough, bulky sweepers. Wild Charge would beat them down nice though. Ice Punch was for Latios, Krookodile, and Roselia. Low Sweep was mostly meant to slow things down (such as Krookodile, Arcanine, and Latios), but could also damage Krookodile and Piloswine. Toxic was for wearing down bulky threats like Cresselia and Suicune if they didn't have Rest. This was probably one of the more essential teammates for this match. I needed to be wary of Krookodile and Earthquake/Stomping Tantrum from Celesteela though.

Offensive Calcs:
  • Outspeeds max speed Krookodile by 1 point.
  • 252 Atk Expert Belt Electivire Wild Charge vs. 0 HP / 4 Def Celesteela: 331-391 (98.8 - 116.7%) -- guaranteed OHKO after Stealth Rock
  • 252 Atk Expert Belt Electivire Wild Charge vs. 0 HP / 4 Def Suicune: 302-355 (88.5 - 104.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
  • 252 Atk Expert Belt Electivire Wild Charge vs. 252 HP / 0 Def Suicune: 305-360 (75.4 - 89.1%) -- guaranteed 2HKO after Leftovers recovery
  • 252 Atk Expert Belt Electivire Low Sweep vs. 232 HP / 0 Def Eviolite Piloswine: 134-158 (33.5 - 39.5%) -- guaranteed 3HKO
  • 252 Atk Expert Belt Electivire Low Sweep vs. 232 HP / 0 Def Piloswine: 199-235 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock
  • -1 252 Atk Expert Belt Electivire Low Sweep vs. 0 HP / 4 Def Krookodile: 132-156 (39.8 - 47.1%) -- guaranteed 3HKO
  • -1 252 Atk Expert Belt Electivire Ice Punch vs. 0 HP / 4 Def Krookodile: 151-180 (45.6 - 54.3%) -- 54.3% chance to 2HKO
  • 252 Atk Expert Belt Electivire Low Sweep vs. 0 HP / 4 Def Krookodile: 197-233 (59.5 - 70.3%) -- guaranteed 2HKO
  • 252 Atk Expert Belt Electivire Ice Punch vs. 0 HP / 4 Def Krookodile: 228-269 (68.8 - 81.2%) -- guaranteed 2HKO
  • 252 Atk Expert Belt Electivire Ice Punch vs. 0 HP / 0 Def Latios: 228-269 (75.7 - 89.3%) -- guaranteed 2HKO
  • 252 Atk Expert Belt Electivire Ice Punch vs. 252 HP / 32 Def Eviolite Roselia: 223-264 (73.3 - 86.8%) -- guaranteed 2HKO


Defensive Calcs:
  • 252+ Atk Celesteela Earthquake vs. 0 HP / 24 Def Electivire: 270-318 (92.7 - 109.2%) -- 56.3% chance to OHKO
  • 252 SpA Suicune Hydro Pump vs. 0 HP / 0 SpD Electivire: 160-190 (54.9 - 65.2%) -- guaranteed 2HKO

Dumbo (Donphan) @ Leftovers 
Ability: Sturdy 
EVs: 240 HP / 24 Atk / 236 Def / 8 Spe 
Impish Nature 
- Stealth Rock 
- Earthquake 
- Knock Off 
- Roar

Donphan could tank hits from the likes of Hitmonlee (which nothing else really wanted to), Krookodile, and Arcanine. It was my way of setting up Stealth Rock this week, which I knew I wanted to have against this kind of team. It helped Salazzle's offensive damage output and made it easier for Salazzle to stay alive because it didn't have to risk missing out on the KO. Earthquake would make quick work of Arcanine without recovery, Krookodile, and Hitmonlee. |Knock Off would get rid of pesky items. And Roar would force the switch on a Pokemon that was trying to set up on me. Extremely useful against Suicune and Cresselia which could otherwise just set up in front of it without fearing much.

Offensive Calcs:

  • Speed creeps speedcreeping Piloswine (since both are in the same speed tier, but tend to run full bulk).
  • 24 Atk Donphan Earthquake vs. 0 HP / 4 Def Arcanine: 308-366 (95.9 - 114%) -- 75% chance to OHKO
  • 24 Atk Donphan Earthquake vs. 0 HP / 4 Def Krookodile: 154-183 (46.5 - 55.2%) -- 98.8% chance to 2HKO after Stealth Rock
  • -1 24 Atk Donphan Earthquake vs. 0 HP / 4 Def Krookodile: 103-123 (31.1 - 37.1%) -- 100% chance to 3HKO after Stealth Rock
  • 24 Atk Donphan Earthquake vs. 232 HP / 0 Def Eviolite Piloswine: 103-123 (25.8 - 30.8%) -- guaranteed 4HKO | Good calc for knowing if I should attack or switch.
  • 24 Atk Donphan Earthquake vs. 232 HP / 0 Def Piloswine: 154-183 (38.5 - 45.8%) -- guaranteed 3HKO
  • 24 Atk Donphan Earthquake vs. 0 HP / 4 Def Hitmonlee: 211-250 (87.5 - 103.7%) -- 62.5% chance to OHKO after Stealth Rock
  • 24 Atk Donphan Knock Off (97.5 BP) vs. 0 HP / 4 Def Latios: 200-236 (66.4 - 78.4%) -- guaranteed 2HKO
  • 24 Atk Donphan Knock Off (97.5 BP) vs. 252 HP / 232+ Def Cresselia: 108-128 (24.3 - 28.8%) -- possible 5HKO after Leftovers recovery | No guarantee that Substitute would remain intact.
  • 24 Atk Donphan Knock Off (97.5 BP) vs. 0 HP / 4 Def Froslass: 222-262 (79 - 93.2%) -- guaranteed OHKO after Stealth Rock
Defensive Calcs:

  • 252 Atk Choice Band Krookodile Earthquake vs. 240 HP / 236+ Def Donphan: 145-172 (38 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
  • 252 Atk Life Orb Arcanine Flare Blitz vs. 240 HP / 236+ Def Donphan: 146-173 (38.3 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Reckless Hitmonlee High Jump Kick vs. 240 HP / 236+ Def Donphan: 169-201 (44.3 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
The Aftermath

Week 5: Toronto Maple Leafeons (AbruptFury) vs. Pittsburgh Huge Powers (Ryohyamaru)
Team that Ryo brought: Latios, Celesteela, Arcanine, Roselia, Piloswine, Krookodile

--------------------------------------------------------------------------------------------------------------------------

Match Summary and Explanations
  • I decided to lead my Donphan to get up rocks in the beginning of the match. I figured he might just do the same. I led Donphan into Latios.
  • I just decided to get up my Stealth Rock as he reveals himself to be Hidden Power Ice.
  • Knowing that he can't touch my Scizor with his Latios, I switch into Scizor as he makes a great read and goes into Arcanine.
  • That play forced me into a position where I had to take either a Flare Blitz or Wild Charge/Gigavolt Havoc. I decided to risk the Electric attack and went Vaporeon. He just goes for an Extremespeed, but unfortunately it gets a crit. 
  • An Electric attack would be the end of Vaporeon, but a good prediction with Arcanine could get him some good damage against Electivire while I try to get the Motor Drive boost. So I just went for Protect trying to see what he wanted to go for. He went into Roselia. 
  • Fearing the Grass type move, I brought in my Kyurem-Black. Roselia goes for Leaf Storm and it does a huge chunk. This all but confirms that that thing is Choice Specs.
  • Since he lost a lot of offense pressure with the Special Attack drop, I decided to go for a safe Roost as he switched out Roselia for Piloswine. 
  • I knew I wouldn't be able to more than a 3HKO against Eviolite Piloswine, so I swapped Kyurem-B out for Vaporeon. Vaporeon took the Earthquake not as good as I'd hoped.
  • I risked the crit and went for Wish. I did not get crit and lived to Protect the next turn. Piloswine got up it's Stealth Rock.
  • I went for another Wish as Roselia came in. I let my Vaporeon have it to keep it healthy because I knew it was important for the matchup. It could reliably switch in to his threats so well. 
  • However, Roselia forced me to switch again. This time into Scizor, who took the attack better than Kyurem-B. Nice 4x resist. 
  • So he goes into Celesteela. I knew he would want to switch, so I tried to knock off and important item. Leftovers on Celesteela wasn't really anything scaring me, but it's nice that it lost it's recovery item.
  • I didn't think that he would go for Heavy Slam on a Scizor, so I switched into Kyurem-B and took the Earthquake comfortably.
  • Kyurem-B goes for Fusion Bolt and knocks out the Celesteela. First blood goes to Kyurem-B. In comes Latios.
  • I knew Latios could easily revenge kill by dropping a Draco, so I brought back in Scizor. He reveals himself to be Dragon Dance and I get a little scared. 
  • Earthquake takes out Scizor as I try to get a U-turn off. I was not bulky enough to survive it. There's only one mon I can depend on now, and that is Haze Vaporeon!
  • Vaporeon takes the boosted Zen Headbutt and does not flinch, luckily. It gets the Haze off and Latios' stats are back to neutral.
  • I got my Wish up once again as Latios tries to flinch me or get some damage with Zen Headbutt. 
  • I didn't want Latios Dragon Dancing for free on my Protect so I threw off a Scald, it went into Roselia as it came in though.
  • I decided to sack Donphan for the free Salazzle switch and setup.
  • He brings in Arcanine on my Nasty Plot.
  • Espeed does a lot of damage, but Salazzle gets the KO with Acid Downpour. I could've saved it for something else in the back, but I didn't even know if Salazzle would survive the Espeed or if the Arcanine might be Assault Vest since Extremespeed was a crit. Anyway, kill for Salazzle. Piloswine returns.
  • I thought Salazzle might live an Ice Shard due to it being resisted, but Salazzle was too worn down. I send Vaporeon back in.
  • I decided to Wish first to scout what he might go for. I'm glad I did since Piloswine got a crit with it's Earthquake. 
  • Knowing I was faster than Piloswine, I threw off a Scald. In came Latios, and no burn. Vaporeon was healed.
  • My plan was to keep switching between Wish and Scald/Haze. I knew I would neutralize Latios eventually. It was only a matter of time.
  • I knew Latios' whole moveset and knew that it couldn't do anything to Kyurem-B with that burn. So I passed a Wish into it as it survived the Stealth Rock and Zen Headbutt damage. 
  • I went for Roost just to solidify my chances against it, and beat the Latios with Ice Beam. Two kills for Kyurem-B. He brings in Krookodile.
  • Time to see whether it was Choice Scarf the whole time. It was not. I kind of figured it wasn't when he avoided sending it in on Salazzle, though you could say it was just safer to use Piloswine's priority. But resisted priority is risky unless you know the calcs. Anyway, it might not have been the best call, but my gut told me things would be alright. Ice Beam took out the Krookodile with no trouble. Kyurem-B now has three kills. What a rampage! Ryo sends in Piloswine.
  • Piloswine is easily disposed of after two Iron Heads. Kyurem-B gets it's fourth kill of the game. Roselia is the only thing standing.
  • Kyurem-B takes out Roselia with Ice Beam and seal up the game 3-0, which 5 kills! An amazing feat! The Toronto Maple Leafeons now stand with a record of 4-1.

In Conclusion

Good game to Ryo! Now - it turned out that Ryo had actually mistakenly prepped for the other Toronto team in the league, the Toronto Staraptors. But in a weird twist of fate, his sets actually kind of worked. Yes, he did leave himself open to be beat by Kyurem-B (since he didn't have a Choice Scarf user or Dragon type move on Latios), but Roselia did a good job in pressuring my Vaporeon's Wish pass support. Everything took a good amount of damage from it, especially after Scizor went down. And the Stealth Rock was weakening my team with every switch I made, so I had to make that Donphan sac to get back some momentum. And the Latios set probably would have won him the game, or beat my team down enough to where he would have won, if he had flinched my Vaporeon to death with Zen Headbutt. The burn was basically needed for me to be able to close out the game safely. That way, Latios couldn't break my Vaporeon. Also, shoutout to Vaporeon for being a glorious wall. But yeah, if there was anything I could take away from that match, it was how thinking out of the box can be a really innovative way of playing this game we call Pokemon.

So week 5 has come to close and we are still standing pretty strong. Next, we face the Miami Mimikyus. They are coached by Connor. Another newcomer to our league. Really make you wonder just how many originals are around when there are so many new faces. Connor's team is very well balanced. It resembles something that Ralker used last season to great success. Connor is currently the last undefeated coach in our league. Let's see if we can't change that, huh. This is Tommy aka AbruptFury, signing out!

Monday, 29 January 2018

NBA Season 6 Week 4: Toronto Maple Leafeons

Hey guys. This is Tommy aka AbruptFury, coach of the Toronto Maple Leafeons here! What a week it has been. I was so busy with work that I ended up getting only a short sleep before a long shift. I'm sitting on a day off now. Finally! And I'm ready to divulge the results for this week. For week 4, our opponent was Sabastian. Another newcomer to this league, but he hasn't taken to it quite as easily as Mike. Sabastian is starting his season with a 0-3 record. I know he wants to win. I know I want to win. But I will definitely feel bad no matter the outcome because if I win, it will mean hurting his record even further. He has some scary threats on his team that gave me a hard matchup. But enough rambling. Let's hop into this thing!

The Team Line-up

My Team : Kyurem-B, Scizor, Sylveon, Vaporeon, Salazzle(Z), Zoroark, Electivire(Z), Dhelmise, Donphan, Mesprit(Z), Sawk

Sabastian (San Jose Sharpedos): M-Glalie, Thundurus-T, Alola-Marowak, Alola-Muk, Doublade, Cofagrigus(Z), Alola-Persian(Z), Exploud, Hitmontop(Z), Alola-Ninetales, Latias

The Game Plan

Bane (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Draco Meteor
- Substitute

It finally made it's debut! I finally felt like I could just comfortably hit my opponent's team without it leading to myself getting reverse swept. Offensively, there is nothing it doesn't deal good damage to, except for an Assault Vest user that it doesn't hit for super effective. Ice Beam hits Thundurus-T and Latias. Draco Meteor can also hit Latias, and deals great damage to anything that isn't immune or resisting the hit. Earth Power breaks something like Alolan-Marowak, Alolan-Muk, and Doublade down (and it was Kyurem's only way of hitting Alola-Ninetales). Substitute would be nice to set up on a predicted switch to give myself more free opportunities for damage, and less for being KO'd. In retrospect, Roost might've proved more useful since I don't think anything was passive enough to set a Substitute up on. Life Orb boosted attacks from Kyurem-Black might prove too powerful for my opponent to take.

Offensive Calcs:

  • Speed ties Modest Alola-Ninetales by 1 point.
  • 252 SpA Life Orb Teravolt Kyurem-Black Draco Meteor vs. 0 HP / 4 SpD Exploud: 337-398 (96.5 - 114%) -- guaranteed OHKO after Stealth Rock
  • 252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 0 HP / 4 SpD Marowak-Alola: 291-343 (111.4 - 131.4%) -- guaranteed OHKO
  • 252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Assault Vest Muk-Alola: 161-192 (38.8 - 46.3%) -- guaranteed 3HKO
  • 252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Muk-Alola: 242-286 (58.4 - 69%) -- guaranteed 2HKO
  • 252 SpA Life Orb Teravolt Kyurem-Black Earth Power vs. 240 HP / 16 SpD Eviolite Doublade: 276-325 (86.5 - 101.8%) -- 50% chance to OHKO after Stealth Rock
  • 252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 248 HP / 8 SpD Cofagrigus: 173-204 (54.2 - 63.9%) -- guaranteed 2HKO
  • 252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 4 HP / 0 SpD Latias: 289-343 (95.6 - 113.5%) -- guaranteed OHKO after Stealth Rock
  • 252 SpA Life Orb Teravolt Kyurem-Black Draco Meteor vs. 252 HP / 0 SpD Latias: 416-494 (114.2 - 135.7%) -- guaranteed OHKO


Defensive Calcs:

  • 252+ SpA Choice Specs Exploud Boomburst vs. 0 HP / 4 SpD Kyurem-Black: 321-378 (82 - 96.6%) -- guaranteed 2HKO
  • 252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 0 HP / 4 SpD Thundurus-Therian: 437-515 (146.1 - 172.2%) -- guaranteed OHKO
  • 252 SpA Thundurus-Therian Focus Blast vs. 0 HP / 4 SpD Kyurem-Black: 308-364 (78.7 - 93%) -- guaranteed 2HKO
Lisa Simpson (Salazzle-Totem) @ Dragonium Z
Ability: Corrosion
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Dragon Pulse
- Nasty Plot

Make way for the Lizard Queen! Salazzle actually puts in a ton of work against Sabastian's team with a Nasty Plot boost. I usually opt for accuracy over damage, but I couldn't resist in this case. Fire Blast was a more solid KO on certain Pokemon. Pokemon like Mega Glalie and Doublade. As well as Alolan-Muk without an Assault Vest. And if I got the Nasty Plot boost, I could just use Sludge Wave on most of his other Pokemon. What isn't hit by Sludge Wave, does not want to come in on a Fire Blast from this Pokemon. And Dragon Pulse, with the added boost of Dragonium Z, would be used to deal with his Latias or perhaps his Alolan-Muk. So glad that I picked up this Pokemon when I did. It is already showing how useful it can be to my team.

Offensive Calcs:

  • Outspeeds max speed Alola-Persian by 2 points. Couldn't do just 1.
  • +2 252 SpA Life Orb Salazzle Fire Blast vs. 252 HP / 4 SpD Muk-Alola: 417-491 (100.7 - 118.5%) -- guaranteed OHKO
  • +2 252 SpA Salazzle Devastating Drake (160 BP) vs. 252 HP / 0 SpD Latias: 498-586 (136.8 - 160.9%) -- guaranteed OHKO
  • 252 SpA Salazzle Devastating Drake (160 BP) vs. 252 HP / 0 SpD Latias: 248-294 (68.1 - 80.7%) -- guaranteed 2HKO
  • +2 252 SpA Life Orb Salazzle Sludge Wave vs. 0 HP / 4 SpD Marowak-Alola: 216-255 (82.7 - 97.7%) -- guaranteed OHKO after Stealth Rock
  • 252 SpA Salazzle Fire Blast vs. 240 HP / 16 SpD Eviolite Doublade: 368-434 (115.3 - 136%) -- guaranteed OHKO
  • 252 SpA Salazzle Fire Blast vs. 0 HP / 0 SpD Glalie-Mega: 390-458 (129.5 - 152.1%) -- guaranteed OHKO
  • +2 252 SpA Salazzle Sludge Wave vs. 0 HP / 0 SpD Glalie-Mega: 334-394 (110.9 - 130.8%) -- guaranteed OHKO
  • +2 252 SpA Salazzle Sludge Wave vs. 0 HP / 0 SpD Ninetales-Alola with an ally's Aurora Veil: 279-328 (97.2 - 114.2%) -- guaranteed OHKO after Stealth Rock


Dumbo (Donphan) (M) @ Yache Berry
Ability: Sturdy
EVs: 248 HP / 4 Atk / 108 Def / 148 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin

This match was quite the showcase for debuts. I felt like Donphan could really prove useful to me for two reasons. One, it could take a hit from Alolan-Muk and Alolan-Marowak, while threatening a KO. And two, it could withstand a hit from Thundurus-T better than my Vaporeon could, which would otherwise have been my answer to Alolan-Marowak. I decided to make Donphan my hazard setter of the week with Stealth Rock. A useful move in wearing down Sabastian's Pokemon and making it easier for Salazzle to sweep. Earthquake is a great move to have against Doublade, Alolan-Muk, and Alolan-Marowak. Knock Off would be useful in knocking off so many items that could be quite detrimental to me. A possible Light Clay or Focus Sash on Alolan-Ninetales, Thick Club on Alolan-Marowak, Assault Vest on Alolan-Muk, Choice Scarf on Latias, or any item on Thundurus-T. Rapid Spin would clear up any hazards my opponent might want to set up. And Yache Berry helps Donphan take a hit from Mega Glalie, Alolan-Ninetales, and HP Ice Thundurus-T should it's Sturdy be broken by hazards or Alolan-Ninetales' Snow Warning.

Offensive Calcs:

  • Outspeeds max speed Adamant Alola-Marowak by 1 point.
  • 4 Atk Donphan Earthquake vs. 0 HP / 0 Def Marowak-Alola: 234-276 (89.6 - 105.7%) -- guaranteed OHKO after Stealth Rock
  • 4 Atk Donphan Earthquake vs. 0 HP / 4 Def Glalie-Mega: 153-180 (50.8 - 59.8%) -- guaranteed 2HKO
  • 4 Atk Donphan Earthquake vs. 248 HP / 0 Def Muk-Alola: 320-380 (77.4 - 92%) -- guaranteed 2HKO
  • 4 Atk Donphan Earthquake vs. 240 HP / 0 Def Eviolite Doublade: 120-144 (37.6 - 45.1%) -- guaranteed 3HKO
Defensive Calcs:

  • 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 248 HP / 108 Def Donphan: 241-285 (62.9 - 74.4%) -- guaranteed 2HKO after Leftovers recovery
  • 252 Atk Refrigerate Glalie-Mega Double-Edge vs. 248 HP / 108 Def Yache Berry Donphan: 174-205 (45.4 - 53.5%) -- 37.1% chance to 2HKO | Can't survive Explosion without Sturdy unfortunately.
  • 252 SpA Ninetales-Alola Blizzard vs. 248 HP / 0 SpD Yache Berry Donphan: 198-234 (51.6 - 61%) -- guaranteed 2HKO after hail damage
  • +2 252+ Atk Doublade Shadow Claw vs. 248 HP / 108 Def Donphan: 174-205 (45.4 - 53.5%) -- 37.1% chance to 2HKO
  • 136+ Atk Muk-Alola Knock Off (97.5 BP) vs. 248 HP / 108 Def Donphan: 106-126 (27.6 - 32.8%) -- guaranteed 4HKO
Spark Plug (Electivire) (M) @ Icium Z
Ability: Motor Drive
EVs: 16 HP / 252 Atk / 4 Def / 176 SpD / 60 Spe
Adamant Nature
- Ice Punch
- Earthquake
- Brick Break
- Toxic

This Electivire was designed to take some special hits from the likes of Thundurus-T and Alolan-Ninetales, while being able to OHKO Thundurus-T and Latias. Icium Z Ice Punch on this set accomplishes the OHKOs. Earthquake helps stop Alolan-Marowak, and can hit the likes of Alolan-Muk and Doublade too. Brick Break is mainly for Aurora Veil. Aurora Veil offense is a very scary reality that I might have to face. It can also do okay damage to something like Mega Glalie, Alolan-Persian, and Exploud. Toxic would be a better way of dealing with the Alolan-Persian, and some other bulky threats. I was pretty reluctant about this Pokemon coming to this matchup. Nothing on his team is weak to Electric, and he has Electric sponges in both Thundurus-T and Alolan-Marowak with Lightning Rod. But I've found that bulky Electric types handle fast and powerful Electric pretty nicely. I had experience with Assault Vest Heliolisk.

Offensive Calcs:

  • Outspeeds his fastest Pokemon (Alola-Persian) by 1 point.
  • 252+ Atk Electivire Ice Punch vs. 0 HP / 0 Def Thundurus-Therian: 232-274 (77.5 - 91.6%) -- guaranteed OHKO after Stealth Rock
  • 252+ Atk Electivire Subzero Slammer (140 BP) vs. 0 HP / 0 Def Thundurus-Therian: 432-510 (144.4 - 170.5%) -- guaranteed OHKO
  • 252+ Atk Electivire Subzero Slammer (140 BP) vs. 252 HP / 4 Def Latias: 350-414 (96.1 - 113.7%) -- guaranteed OHKO after Stealth Rock
  • 252+ Atk Electivire Earthquake vs. 0 HP / 4 Def Marowak-Alola: 212-250 (81.2 - 95.7%) -- guaranteed OHKO after Stealth Rock
  • 252+ Atk Electivire Earthquake vs. 248 HP / 0 Def Muk-Alola: 294-346 (71.1 - 83.7%) -- guaranteed 2HKO 
  • 252+ Atk Electivire Earthquake vs. 240 HP / 0 Def Eviolite Doublade: 110-130 (34.4 - 40.7%) -- guaranteed 3HKO
  • 252+ Atk Electivire Earthquake vs. 0 HP / 4 Def Ninetales-Alola: 146-172 (50.8 - 59.9%) -- guaranteed 2HKO
  • 252+ Atk Electivire Brick Break vs. 0 HP / 4 Def Ninetales-Alola: 109-129 (37.9 - 44.9%) -- guaranteed 3HKO


Defensive Calcs:

  • 252 SpA Ninetales-Alola Blizzard vs. 16 HP / 176 SpD Electivire: 124-147 (42 - 49.8%) -- 30.5% chance to 2HKO after hail damage
  • 252 SpA Life Orb Thundurus-Therian Focus Blast vs. 16 HP / 176 SpD Electivire: 174-205 (58.9 - 69.4%) -- guaranteed 2HKO
  • 0 Atk Persian-Alola Foul Play vs. 16 HP / 4 Def Electivire: 226-267 (76.6 - 90.5%) -- guaranteed 2HKO
Trickywi (Sylveon) (F) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Wish
- Protect

Certainly an unconventional phys def Sylveon set, but hear me out. Or don't. Because the reason why I wanted to run Moonblast and Cute Charm together over Hyper Voice and Pixilate was Soundproof Exploud. It could just as easily run Scrappy to be able to hit my Dhelmise upon switch in, but it does already have access to Fire Blast for that. And having a set that can be walled so easily by one Pokemon is never a good thing. Usually just gives that Pokemon the ability to come in whenever they want and get a kill or cause some other trouble.

Moonblast was Sylveon's STAB attack of choice in this battle. His team overall doesn't really like to keep taking hits from it. Alolan-Persian, Hitmontop, and Latias definitely don't want to take it. His resists lack recovery. And I went with Shadow Ball just to put some extra pressure on resists like Alolan-Marowak and Doublade. Wish and Protect are just so good for recovering and scouting move choices from the opponent.

Offensive Calcs:

  • 4 SpA Sylveon Shadow Ball vs. 0 HP / 4 SpD Marowak-Alola: 150-178 (57.4 - 68.1%) -- guaranteed 2HKO
  • 4 SpA Sylveon Moonblast vs. 252 HP / 252 SpD Hitmontop: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO after Leftovers recovery
  • 4 SpA Sylveon Shadow Ball vs. 248 HP / 8 SpD Cofagrigus: 120-142 (37.6 - 44.5%) -- guaranteed 3HKO
  • 4 SpA Sylveon Moonblast vs. 252 HP / 0 SpD Persian-Alola: 318-374 (95.2 - 111.9%) -- guaranteed OHKO after Stealth Rock
  • 4 SpA Sylveon Moonblast vs. 252 HP / 0 SpD Latias: 180-212 (49.4 - 58.2%) -- guaranteed 2HKO after Stealth Rock
Defensive Calcs:

  • 252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 252 HP / 252+ Def Sylveon: 292-345 (74.1 - 87.5%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Muk-Alola Poison Jab vs. 252 HP / 252+ Def Sylveon: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery
  • +2 252+ SpA Cofagrigus Never-Ending Nightmare (160 BP) vs. 252 HP / 0 SpD Sylveon: 367-433 (93.1 - 109.8%) -- 56.3% chance to OHKO after Leftovers recovery
SubtoReedIRL (Zoroark) @ Assault Vest
Ability: Illusion
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Dark Pulse
- Extrasensory
- Focus Blast
- Knock Off

Here he is! The sneaky boy. Sabastian's team is stacked with Ghost and Dark types, so I knew I wanted something that could take a hit from both. Zoroark isn't the bulkiest Pokemon, but can certainly deal with the Ghosts. Dark Pulse makes short work of Doublade, Cofagrigus, and Alolan-Marowak. Focus Blast hits Alolan-Persian on it's special side, bypassing that annoying Fur Coat ability, and Mega Glalie. It was also by best option for Alolan-Muk and Alolan-Ninetales. Extrasensory hits the Hitmontop. And Knock Off removes items that I mentioned earlier. I really didn't want to deal with items that I could just get rid of. This set was designed to support my Salazzle. I decided to disguise Zoroark as Sylveon during the battle to bait Alolan-Marowak or Doublade to stay in on it, and it would mean that Hitmontop probably wouldn't try and mess with it and switch out fearing the Fairy type move. Or Hitmontop might go for Toxic and take an Extrasensory. Assault Vest would help against Pokemon like HP Fighting Cofagrigus and Choice Scarf Latias, and perhaps the biggest threat to my team; the Thundurus-T.

Offensive Calcs:

  • Outspeeds Timid max speed Thundurus-T by 1 point.
  • 252 SpA Zoroark Dark Pulse vs. 0 HP / 4 SpD Marowak-Alola: 296-350 (113.4 - 134%) -- guaranteed OHKO
  • 252 SpA Zoroark Dark Pulse vs. 240 HP / 16 SpD Eviolite Doublade: 284-336 (89 - 105.3%) -- 31.3% chance to OHKO | Need a bit of chip to seal the deal. Stealth Rock isn't enough because of it's resistance.
  • 252 SpA Zoroark Dark Pulse vs. 248 HP / 8 SpD Cofagrigus: 236-278 (73.9 - 87.1%) -- guaranteed 2HKO
  • 252 SpA Zoroark Dark Pulse vs. 4 HP / 0 SpD Latias: 198-234 (65.5 - 77.4%) -- guaranteed 2HKO
  • 252 SpA Zoroark Dark Pulse vs. 0 HP / 4 SpD Thundurus-Therian: 148-175 (49.4 - 58.5%) -- guaranteed 2HKO after Stealth Rock
Defensive Calcs:

  • 252+ SpA Cofagrigus Hidden Power Fighting vs. 0 HP / 32 SpD Assault Vest Zoroark: 112-132 (42.9 - 50.5%) -- 1.2% chance to 2HKO
  • 252 SpA Latias Draco Meteor vs. 0 HP / 32 SpD Assault Vest Zoroark: 181-214 (69.3 - 81.9%) -- guaranteed 2HKO
  • 252 SpA Life Orb Thundurus-Therian Thunderbolt vs. 0 HP / 32 SpD Assault Vest Zoroark: 199-235 (76.2 - 90%) -- guaranteed 2HKO

The Aftermath

Week 4: Toronto Maple Leafeons (AbruptFury) vs. San Jose Sharpedos (Luxcrio)
Team that Sabastian brought: Mega Glalie, Thundurus-T, Alolan-Ninetales, Alolan-Muk, Alolan-Persian, Alolan-Marowak

--------------------------------------------------------------------------------------------------------------------------


Match Summary and Explanations
  • I knew that Aurora Veil from Alolan-Ninetales was something that I wanted to stop, so I led my Brick Break Electivire against his Alolan-Ninetales.
  • He decides to just go for the Aurora Veil right off the gate, as I destroy it with the Brick Break.
  • I went for another Brick Break trying to make sure the Aurora Veil was not up, but he just switches into Alolan-Marowak for free. This is not a good position. Perhaps I should've just went for the Earthquake since Brick Break was not a 2HKO on Alolan-Ninetales, but would've been with the added Earthquake damage. But then he could've gotten the switch after he got the Aurora Veil up, but blocked my only way of destroying it all together. So the former was probably the better play, even if it meant having to deal with a full health Alolan-Marowak.
  • I decided to switch into Donphan, knowing well that I could take anything Alolan-Marowak wanted to go for. He does a huge chunk with the Flare Blitz. He shows to be Lightning Rod or Cursed Body Alolan-Marowak, rather than Rock Head with the recoil damage.
  • I reveal the Knock Off and Cursed Body activates. The Thick Club is gone and this Marowak just got a lot weaker in damage output. Expecting my switch into Sylveon perhaps, he decides to use Iron Head over Flare Blitz. Donphan is spared from the KO.
  • Sabastian makes the play of Detect against my Donphan. This might have been to get the down on it so that he could switch into something to counter whatever I brought out in place of Donphan, but knowing that I made my Donphan faster than his Alolan-Marowak, I just set up my Stealth Rock and go down to the hail. Alolan-Marowak drops too. This would be more of a suicide than a kill since it was Alolan-Ninetales' hail that finished off Donphan, so no kill for Dumbo :( I send in my Salazzle since it loves the matchup against everything, and Sabastian sends in Mega Glalie. 
  • I know very well that I can just outspeed this thing and don't want to take an Earthquake while setting up, so I just throw off the Fire Blast. Sabastian anticipates this and switches into his bulky Alolan Muk. The attack knocks it below 50% and it is able to consume it's Iapapa Berry, bringing back to a healthy percentage.
  • I know that Salazzle doesn't take hits very well from Alolan-Muk, so I switched into my Zoroark to take a possible Knock Off or Poison Jab. He uses Rock Slide and unveils my Illusion. 
  • I make a misplay here and go for Knock Off. I was trying to remove a possible Assault Vest (because that was a high priority item in my plan), but I forgot about the berry earlier. And my mistake cost me my Zoroark. It went down to a Brick Break. I bring in my Kyurem-Black to pressure him.
  • Since it is very well known that Kyurem-Black packs Earth Power in it's movepool, I thought it might be enough to force a switch, so I try and set up a Substitute. Sabastian, however, was not deterred and just goes for Rock Slide. 
  • This time, I just go for the Earth Power and miss out on the KO. Alolan-Muk uses Rock Slide again and does some decent damage. 
  • Sabastian tries to pull a switch into Thundurus-T on my Earth Power, but I actually decided to go for Ice Beam that turn in case he wanted to try that. Down goes Thundurus-T and Kyurem-Black gets it's first kill of the season! In comes the Alolan-Persian.
  • I know that Alolan-Persian can't really damage Sylveon very well, so that's what I decided to switch into. Persian does very little damage with a Power Gem against my Sylveon.
  • Sabastian decides to switch out into Alolan-Ninetales as I go for Wish with Sylveon to keep it healthy. 
  • I know he wants to set up another Aurora Veil, being faster and all against Sylveon, so I hard switch back into Electivire. He does, in fact, set up the Veil again.
  • Alolan-Ninetales throws off a Blizzard in the hail as a last ditch effort to stop my Electivire, but to no a-Veil. With the added Stealth Rock damage earlier, it goes down to the Brick Break and Aurora Veil is gone for good. That's a kill for Electivire. In comes Mega Glalie.
  • I knew I didn't have much against the coverage of Ice and Ground, so I decided to just stay in and go for Brick Break. Apparently, he did not EV his Mega Glalie to be faster than Adamant 60 EV Electivire, because that thing just goes down to my Brick Break. I'm really not sure why that was the case. But anyway, Electivire has 2 kills. He's putting in a lot of work for me this season with 6 kills overall. 
  • Alolan-Muk takes the field again, but falls to the Stealth Rock. That means that even in death, Donphan was still able to get a kill! That's Donphan's first kill of the season! Last Pokemon Alolan-Persian returns to battle.
  • Wanting to keep my differential intact, and that Foul Play would easily to be the end of my Adamant max attack Electivire, I decided to save him by having Sylveon finish off the Persian. And the game is wrapped up 4-0 for us as our new record becomes 3-1 this season! Go, Toronto Maple Leafeons!
In Conclusion

Good game to Sabastian! I know it's been a rough start, but I hope you can stage some sort of comeback. You made a couple of transactions, and one of them was what I was thinking your team could use. A bulky Water type. Since your team was already so well off against Electric. It would add some nice defensive backbone. Thank you for being able to work with my schedule since it was very hard to have the battle during free time for me, since I didn't really have much. 

Thank you for reading my article! I hope it has been entertaining and insightful. Next week, I face Ryo of the Pittsburgh Huge Powers. I could definitely use some Huge Power against him. His team is basically the definition of T H I C C. Until then, have yourself a good day. I am signing off!

Monday, 22 January 2018

NBA Season 6 Week 3: Toronto Maple Leafeons

Welcome back! This is Tommy aka AbruptFury, coach of the Toronto Maple Leafeons, here! Bringing you my week 3 report my match in the National Battlling Association. This week, I faced the newcomer, MikeWWM8. He has proved that he knows what he is doing by going 2-0 in the first weeks of NBA, with a differential that put him at the top of the leaderboard. Not a bad start at all. So can I overcome this challenge? We'll just have to see, I guess.

The Team Line-ups

My Team : Kyurem-B, Scizor, Sylveon, Vaporeon, Darmanitan(Z), Drapion, Electivire(Z), Dhelmise, Donphan, Mesprit(Z), Sawk

MikeWWM8 (Vegas Aegislash): Mew, Tornadus-T, Ferrothorn, Emboar(Z), Kingdra(Z), Granbull(Z), Linoone, Rotom-F, Buzzwole, Skuntank, Aurorus

The Game Plan

Trickywi (Sylveon) (F) @ Choice Scarf
Ability: Pixilate
Shiny: Yes
EVs: 40 Def / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Baton Pass
- Hyper Voice

Once again, I noticed that Sylveon has a field day against another league team. Hitting most things for neutral or supereffective damage with it's Fairy type attacks. It puts in exceptionally good work against two of his biggest threats, Buzzwole and Kingdra. There isn't a whole lot that wants to switch in on Buzzwole's attacks. And Kingdra can be pretty menacing with either a Swift Swim set featuring manual rain on one of his Pokemon, or CritDra set which makes use of Focus Energy and Scope Lens to cause every move it uses to become a critical hit. I decided to opt for both Moonblast and Hyper Voice this week instead of just Hyper Voice. Hyper Voice has the ability to bypass Substitutes, but that doesn't matter when it can be completely shutdown by a move like Throat Chop from Linoone. Because I was concerned that Linoone might pack this move, and that Buzzwole might carry Substitute, I figured it would be fine to run both. Besides, on a Choice Scarf Sylveon set, there wasn't much else that I could think of running that would be worth it. |Hidden Power Fire is obviously for the Ferrothorn, though it is barely on the cusp of a 2HKO. Therefore, I would need chip damage on it first. Baton Pass would be used similarly to U-turn or Volt Switch to pivot out and keep up momentum against something that Sylveon has a harder time against, like Ferrothorn.  Choice Scarf gave my team a way of dealing with Choice Scarf Adamant Emboar outside of one other Pokemon on my team.

Offensive Calcs:

  • Outspeeds Scarf Adamant max speed Emboar by 1 point.
  • 252+ SpA Sylveon Moonblast vs. 4 HP / 0 SpD Buzzwole: 504-594 (141.5 - 166.8%) -- guaranteed OHKO
  • 252+ SpA Sylveon Moonblast vs. 4 HP / 0 SpD Kingdra: 318-374 (108.9 - 128%) -- guaranteed OHKO
  • 252+ SpA Sylveon Moonblast vs. 252 HP / 0 SpD Linoone: 226-267 (62.7 - 74.1%) -- guaranteed 2HKO
  • 252+ SpA Pixilate Sylveon Hyper Voice vs. 248 HP / 8 SpD Assault Vest Tornadus-Therian: 126-148 (34.9 - 40.9%) -- guaranteed 3HKO
  • 252+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0- SpD Tornadus-Therian: 210-247 (70.2 - 82.6%) -- guaranteed 2HKO | Mixed Life Orb Tornadus-T.
  • 252+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Skuntank: 256-303 (73.7 - 87.3%) -- guaranteed 2HKO after Black Sludge recovery
  • 252+ SpA Sylveon Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 196-232 (55.6 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Pixilate Sylveon Hyper Voice vs. 252 HP / 4 SpD Granbull: 259-306 (67.4 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
Defensive Calcs:
  • 0 SpA Tornadus-Therian Sludge Wave vs. 0 HP / 0 SpD Sylveon: 120-142 (36.2 - 42.9%) -- guaranteed 3HKO
  • 252 SpA Life Orb Tornadus-Therian Sludge Wave vs. 0 HP / 0 SpD Sylveon: 192-229 (58 - 69.1%) -- guaranteed 2HKO
  • 252+ Atk Skuntank Poison Jab vs. 0 HP / 40 Def Sylveon: 306-362 (92.4 - 109.3%) -- 56.3% chance to OHKO
  • 0 Atk Ferrothorn Gyro Ball (103 BP) vs. 0 HP / 40 Def Sylveon: 284-336 (85.8 - 101.5%) -- 6.3% chance to OHKO
Dr. Claw (Scizor) (M) @ Leftovers
Ability: Technician
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Counter
- Defog

This Scizor set was specifically designed with Belly Drum Linoone in mind. I didn't have much that wanted to take hits from it. Other Pokemon that Scizor could help out against were Mew, Buzzwole, Aurorus, and perhaps Granbull (Intimidate + phys def set is hard to break for phys def Scizor). Bullet Punch helps Scizor damage certain Pokemon and revenge kill others. U-turn can keep up momentum while also dealing good damage with STAB boost. Counter was my strategy for dealing with both Linoone and Buzzwole. They would hit Scizor with a boosted or strong attack, and take double the damage for their troubles. Heck, Counter could even help against Fire Punch Granbull. Scizor can take 2 of those. Or even an Emboar locked into anything other than a Fire type move. But obviously the main problems were the ones that I wanted to deal with first. Defog would be my form of hazard removal on the team. Important for keeping health on my Pokemon.

Offensive Calcs:

  • 8 Atk Technician Scizor Bullet Punch vs. 252 HP / 0 Def Linoone: 123-145 (34.1 - 40.2%) -- guaranteed 3HKO
  • 8 Atk Scizor U-turn vs. 240 HP / 156 Def Mew: 164-194 (40.8 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
  • 8 Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Granbull: 144-170 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery


Defensive Calcs:

  • +6 252+ Atk Linoone Shadow Claw vs. 248 HP / 252+ Def Scizor: 160-189 (46.6 - 55.1%) -- 14.1% chance to 2HKO after Leftovers recovery
  • +6 252+ Atk Linoone Extreme Speed vs. 248 HP / 252+ Def Scizor: 137-162 (39.9 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Buzzwole Hammer Arm vs. 248 HP / 252+ Def Scizor: 136-162 (39.6 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
  • +1 252+ Atk Buzzwole Hammer Arm vs. 248 HP / 252+ Def Scizor: 204-241 (59.4 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
Spark Plug (Electivire) (M) @ Electrium Z
Ability: Motor Drive
Shiny: Yes
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Feint

Electivire has good coverage against Mike's team. It also walls Rotom-Fan in a way that no other Pokemon on my team does. Thunderbolt helps beat Tornadus-T and chips away at stuff like Rotom-Fan and Kingdra. Flamethrower destroys Buzzwole and Ferrothorn. Earthquake hits Emboar pretty hard. And Feint gives me a Plan Z against Linoone if it is within range and it's looking like game over because of a Belly Drum sweep. As for Electrium Z, I noticed something very important about Mike's team. It doesn't have a Ground type. This is pretty big since it means that he has a hard time with VoltTurn strategies. I considered running Volt Switch on Electivire, but just preferred the sheer power from Thunderbolt and Z Thunderbolt turning into Gigavolt Havoc. The Z move could not be wasted on anything, except for maybe Ferrothorn, but I would just remove that with Flamethrower. A Motor Drive boost onto Electivire from something like Rotom-Fan would be sweet. Electivire could outspeed something it wouldn't normally like Mew, Tornadus-T, or a Choice Scarf user like Buzzwole or Emboar.

Offensive Calcs:
Outspeeds max speed base 100s WITHOUT the Nature boost by 1 point.
252 SpA Electivire Thunderbolt vs. 252 HP / 0 SpD Linoone: 178-210 (49.4 - 58.3%) -- 98% chance to 2HKO
68 Atk Electivire Feint vs. 252 HP / 0 Def Linoone: 41-49 (11.3 - 13.6%) -- possible 8HKO
252 SpA Electivire Thunderbolt vs. 0 HP / 0- SpD Tornadus-Therian: 288-342 (96.3 - 114.3%) -- 81.3% chance to OHKO
252 SpA Electivire Thunderbolt vs. 248 HP / 8 SpD Assault Vest Tornadus-Therian: 170-204 (47 - 56.5%) -- 80.9% chance to 2HKO
252 SpA Electivire Gigavolt Havoc (175 BP) vs. 248 HP / 8 SpD Assault Vest Tornadus-Therian: 332-392 (91.9 - 108.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Electivire Thunderbolt vs. 4 HP / 0 SpD Kingdra: 124-147 (42.4 - 50.3%) -- 94.1% chance to 2HKO after Stealth Rock
68 Atk Electivire Earthquake vs. 0 HP / 4 Def Emboar: 258-304 (71.4 - 84.2%) -- guaranteed 2HKO
68 Atk Electivire Earthquake vs. 0 HP / 4 Def Aurorus: 238-280 (61.4 - 72.3%) -- guaranteed 2HKO
252 SpA Aurorus Earth Power vs. 0 HP / 0- SpD Electivire: 208-246 (71.4 - 84.5%) -- guaranteed 2HKO after hail damage
252 SpA Electivire Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 244-288 (69.3 - 81.8%) -- guaranteed 2HKO

Defensive Calcs:
8 SpA Rotom-Fan Hidden Power Ground vs. 0 HP / 0- SpD Electivire: 116-138 (39.8 - 47.4%) -- guaranteed 3HKO
0 Atk Granbull Earthquake vs. 0 HP / 0 Def Electivire: 234-276 (80.4 - 94.8%) -- guaranteed 2HKO
252 SpA Aurorus Earth Power vs. 0 HP / 0- SpD Electivire: 208-246 (71.4 - 84.5%) -- guaranteed 2HKO after hail damage
0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Electivire: 169-201 (58 - 69%) -- guaranteed 2HKO

Koko (Darmanitan) (F) @ Choice Scarf
Ability: Sheer Force
EVs: 64 HP / 252 Atk / 4 Def / 188 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide

I should actually call this Pokemon "Chris Jericho", because he likes to BREAK THE WALLS DOWN! This hard hitting monster is back for another round. It's main purpose is to keep Buzzwole in line, because if it gets too many boosts, the match is gone. And the main set I'm fearing from Buzzwole is Choice Scarf. What better way to beat it than with a Choice Scarf'd mon myself? Or two. Since I also have Sylveon. But because of Sylveon's low speed stat, it can't hope to keep up with even Adamant Scarf Buzzwole. Flare Blitz can easily take down an uninvested Buzzwole, so he would be to have bulk to hope to survive. U-turn is for keeping up momentum and helping me break Mew, possibly a defensive Mew. Earthquake works against Emboar and perhaps Kingdra if needed. And Rock Slide does wonders against Tornadus-T and Rotom-Fan.

Offensive Calcs:
Outspeeds max speed base 100s with Scarf, but WITHOUT a boosting Nature, by 1 point.
252 Atk Sheer Force Darmanitan Flare Blitz vs. 4 HP / 0 Def Buzzwole: 408-480 (114.6 - 134.8%) -- guaranteed OHKO
252 Atk Darmanitan U-turn vs. 240 HP / 156 Def Mew: 140-166 (34.9 - 41.3%) -- 69.5% chance to 3HKO after Leftovers recovery
252 Atk Sheer Force Darmanitan Flare Blitz vs. 240 HP / 156 Def Mew: 231-273 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Sheer Force Darmanitan Rock Slide vs. 4 HP / 0 Def Tornadus-Therian: 272-322 (90.6 - 107.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 88+ Def Ferrothorn: 724-856 (205.6 - 243.1%) -- guaranteed OHKO
252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 4 Def Aurorus: 351-414 (90.6 - 106.9%) -- guaranteed OHKO after Stealth Rock

Sting (Drapion) (M) @ Rocky Helmet
Ability: Battle Armor
EVs: 100 HP / 252 Atk / 28 Def / 128 Spe
Adamant Nature
- Whirlwind
- Poison Jab
- Knock Off
- Aerial Ace

My friend and fellow coach, Black117 aka Kiev aka multiple champion of the PFA (renamed NBA) brought to my attention how Linoone doesn't necessarily have to set up to become a threat. It could just pull a hit and run until the right moment when it wanted to strike. The main purpose of this set was to take some uninvested hits from it and chip it down. Chip could bring it to 50% berry range, no 50% berry means no more recovery, no more recovery means easily revenge killed. If I can get enough chip onto it through Rocky Helmet and attacks, it will either die to priority, or won't even be able to get off the Belly Drum since it requires the 50% of it's health to be lost. Whirlwind could also be used to phaze it out of it's boosts, as well as Buzzwole. The reason I didn't opt for Roar on anything was because Throat Chop stops Roar and Linoone has access to that move. Poison Jab is mainly for Granbull, but can also be used against Z Kingdra or Mew, after it's item has been removed by Knock Off, to do more damage. Drapion can also get away with poisoning Mew without taking one in return from Synchronize. Knock Off removes items and hits Mew hard. Aerial Ace breaks Buzzwole's Substitute and can even take 50% of it's health off, so that it does not become setup fodder for Buzzwole to sweep my team.

Offensive Calcs:

  • Outspeeds max speed Adamant Buzzwole by 1 point.
  • 252+ Atk Drapion Poison Jab vs. 252 HP / 252+ Def Granbull: 194-230 (50.5 - 59.8%) -- 85.2% chance to 2HKO after Leftovers recovery
  • 252+ Atk Drapion Aerial Ace vs. 4 HP / 0 Def Buzzwole: 172-204 (48.3 - 57.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
  • 252+ Atk Drapion Aerial Ace vs. 0 HP / 4 Def Emboar: 158-188 (43.7 - 52%) -- guaranteed 2HKO after Stealth Rock
  • 252+ Atk Drapion Knock Off (97.5 BP) vs. 240 HP / 156+ Def Mew: 212-252 (52.8 - 62.8%) -- 99.6% chance to 2HKO after Leftovers recovery
Defensive Calcs: 
  • 0 Atk Granbull Earthquake vs. 100 HP / 28 Def Drapion: 152-180 (49.6 - 58.8%) -- 99.6% chance to 2HKO
  • 252+ Atk Buzzwole Earthquake vs. 100 HP / 28 Def Drapion: 226-268 (73.8 - 87.5%) -- guaranteed 2HKO
  • 0 Atk Mew Earthquake vs. 100 HP / 28 Def Drapion: 130-154 (42.4 - 50.3%) -- 1.2% chance to 2HKO
Ariel (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

Vaporeon is really good as a defensive pivot and support in this match. There are some threats like Ferrothorn, Rotom-Fan, Choice Banded Emboar and Buzzwole, but I think I can play around them. Especially since most of them are physical. And the one that isn't can't do much to Electivire.
Scald hits Emboar for good damage and can burns to Mike's other Pokemon. Wish and Protect help Vaporeon heal itself and it's teammates, as well as being able to scout move choices. Toxic can help it break bulkier threats, and ones that resist Scald like Kingdra. I just went with a pretty standard physically defensive set with Leftovers because I did some calcs, and this set really did give him a lot of trouble. Without a boosting item (including Z move), Kingdra couldn't do much for damage and would be stalled out by Toxic, Wish, and Protect. Emboar's Z move wouldn't do more Choice Band damage, but then I could scout which move it wanted to lock itself into and switch accordingly. Buzzwole didn't do a whole lot without boosts and would do even less if it were burnt. And Ferrothorn could be played around really well by my Darmanitan and Electivire sets. The biggest issue might be Choice Specs Freeze-Dry from Aurorus, which can cause freeze and does a lot of damage.

Offensive Calcs:

  • 4 SpA Vaporeon Scald vs. 0 HP / 4 SpD Emboar: 266-314 (73.6 - 86.9%) -- guaranteed 2HKO
  • 4 SpA Vaporeon Scald vs. 252 HP / 0 SpD Linoone: 141-166 (39.1 - 46.1%) -- guaranteed 3HKO
  • 4 SpA Vaporeon Scald vs. 0 HP / 4 SpD Aurorus: 204-240 (52.7 - 62%) -- guaranteed 2HKO


Defensive Calcs:

  • 252+ Atk Choice Band Reckless Emboar Wild Charge vs. 252 HP / 252+ Def Vaporeon: 366-432 (78.8 - 93.1%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Kingdra Devastating Drake (195 BP) vs. 252 HP / 0 SpD Vaporeon: 294-346 (63.3 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Buzzwole Thunder Punch vs. 252 HP / 252+ Def Vaporeon: 186-220 (40 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
  • 0 Atk Ferrothorn Power Whip vs. 252 HP / 252+ Def Vaporeon: 242-288 (52.1 - 62%) -- 97.7% chance to 2HKO after Leftovers recovery
  • 252 SpA Rotom-Fan Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 266-314 (57.3 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Linoone Seed Bomb vs. 252 HP / 252+ Def Vaporeon: 126-150 (27.1 - 32.3%) -- 52.7% chance to 4HKO after Leftovers recovery
  • +6 252+ Atk Linoone Extreme Speed vs. 252 HP / 252+ Def Vaporeon: 375-442 (80.8 - 95.2%) -- guaranteed 2HKO after Leftovers recovery
The Aftermath

Week 3: Toronto Maple Leafeons (AbruptFury) vs. Vegas Aegislash (MikeWWM8)
Team that Mike brought: Aurorus, Granbull, Mew, Linoone, Kingdra, Buzzwole

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Match Summary and Explanations

  • I decided to lead off with Darmitan to stop any shenanigans from Buzzwole or Linoone right out of the gate. Mike chooses Aurorus.
  • I figured what with it being his lead, that it would want to go for Stealth Rock. So I pivoted out using U-turn, and went into Scizor. Scizor eats the Earth Power.
  • Knowing that Bullet Punch was too obvious, I decided to U-turn predicting a switch. He does not switch. I went into Vaporeon expecting maybe an HP Fire. But he decides to set up Stealth Rock.
  • I decided to scout what he wanted to do and Wish. Aurorus uses Freeze-Dry and it does quite much damage.
  • I have Vaporeon Protect rather than be KO'd as he goes into Mew. Mew goes for Aurora Veil as I send in my Drapion.
  • I decided to go for Knock Off on Mew and removed the Light Clay, but Drapion takes a Will-o-Wisp; crippling it for the rest of the game. 
  • Knowing that Drapion couldn't do much to a presumed defensive Mew, I went back into Vaporeon. He decides to go into Linoone. 
  • As a last ditch effort to stop Belly Drum from being a problem to my team, I use Scald and hope to fish for the burn and don't get it. Belly Drum is off. 
  • I decided to sac off my crippled Drapion. Linoone takes it out. I send in Scizor.
  • Scizor is fairly low on health because of the Stealth Rock and Earth Power earlier from Aurorus, but it hangs on after the Stomping Tantrum and Counter easily takes out the Linoone. One kill for Scizor and one giant threat out of the way. Mike sends out Kingdra. 
  • I wanted to save Scizor for later as a sac, or to heal up with Wish. So I went out into Sylveon. Kindra uses Dragon Pulse and it is blocked by Sylveon's Fairy typing. 
  • I threw off a Moonblast hoping for a Special Attack drop maybe, but I don't get it. Kingdra goes for a Corkscrew Crash, which came from Flash Cannon being in it's moveset. Sylveon hangs on and I am so glad. 
  • Mike switches in Aurorus to sac it and save his Kingdra for later. Moonblast finishes it off and that's a kill for Sylveon! In comes Mew.
  • I knew he would want to set up the Aurora Veil again, so I switched into Vaporeon because I knew that Mew couldn't do much to it. He does set up the Veil. Buzzwole comes in on my Wish. 
  • Thunderpunch comes out from Buzzwole and does okay damage. But Vaporeon's Scald gets a crit and a burn, severely nerfing Buzzwole's potential as Vaporeon gets it's health back. 
  • Granbull comes out in place of Buzzwole as I decide to go for Wish again. I don't want a burned Buzzwole breaking Vaporeon. Not after it's best checks were already dealt with so nicely. 
  • I knew there was one move that Granbull gets that he would probably go for on that turn. Heal Bell. So I gave the Wish to Scizor. It survives the Stealth Rock entry on 1% of it's health and gains so much back from it. Heal Bell chimes and Buzzwole's burn is healed. 
  • I wanted to get rid of the pesky Stealth Rock since Aurorus was gone, so I used Defog. Then, Granbull revealed the Fire Punch and Scizor was back to low health. 
  • I saved Scizor again by switching into Vaporeon. Vaporeon takes a burn from Granbull's Fire Punch which isn't too bad at all. It means that I can just Toxic the Mew freely without taking one myself from Mew's Synchronize ability. 
  • I have Vaporeon Wish again anticipating an attack from Gtanbull, but Granbull misses it's Play Rough. 
  • I decided to wear down Granbull with a Scald and possibly burn it. Play Rough hits this time and does negligible damage. Health is returned by Wish. 
  • There is a lot of rinse and repeat through Wish and attacking for a while.
  • Kingdra ends up poisoned by Vaporeon's Toxic
  • Granbull switches out to Heal Bell for Kingdra.
  • Granbull is consistently being worn down by Vaporeon's Scald. 
  • Despite being able to finish Granbull off with another Scald, I decided to go for Toxic expecting the Kingdra play and I get it right. FeelsGoodMan
  • More rinse and repeat as Vaporeon stalls out Kingdra with Toxic. One kill for Vaporeon! In comes Buzzwole.
  • Buzzwole uses Thunderpunch as I try and burn it again with Scald. The burn does not show up.
  • I made a ballsy play by switching in Electivire on another Thunderpunch, getting the Motor Drive boost.
  • Mike sacs off Granbull to Electivire's Thunderbolt. One kill for Electivire! In comes Mew.
  • I have my Electivire throw off the Gigavolt Havoc, but it just misses out on the KO. Electivire is able to take the Earthquake from Mew luckily, and finish it off the next turn with Thunderbolt. Electivire gets another kill! Last man Buzzwole, returns to play.
  • Electivire seals the game with Flamethrower and a third kill! The Toronto Maple Leafeons take the game with a 5-0 victory. What a huge win for us!
In Conclusion 

Good game to Mike! He told me during and after the game how much he regretted his preparation for our match. It's a shame when personal obligations get ya. I ended up putting a massive amount of time into figuring out how I was going to beat him and honestly, it still wasn't all that solid. I'm sure that he is going to be in the playoffs. Hopefully I will see him there and I know he would give it everything against me if we were to battle again. He is in the conference. So if we were to meet again, it would have to be in the finals. I think that would be a very interesting match. Since I've shown off my techs, and he's shown off a couple of his. Would I be able to dependably bring something like Counter Scizor again? Who knows? But yeah, I am absolutely ecstatic about this win and can't wait for next week! This should also be a huge leap for me on the leaderboard. I've been gaining some spots since my week 1 loss. Let's see if I can win this whole thing! And I will see you next time. This is AbruptFury, coach of your Toronto Maple Leafeons, signing out! :)

Wait! There's More!

Week 3 has come and gone, and I have made a couple of transactions to try and mend weaknesses in my team. The main one I've been looking at was speed. So I got myself two new team members to exchange for two previous ones. There has been no love lost between me and these Pokemon, but I had to do what I had to in trying to make my team the best that it can possibly be. So first off, I will show you who has been removed from the team, and who has taken their place. Without further ado, let's see who was cut.

This was easily the hardest of the two to get rid of. Darmanitan is a powerful threat to any team. It has the ability to pivot around when it feels like with U-turn, and makes for a strong attacker and fast one too. Sheer Force was a god-sent for this Pokemon, making it a real terror to deal with it battle. Resists hardly mean a thing when you hit as hard as Darmanitan does. I always loved Azumarill's wallbreaking abilities, but you just can't ignore how insanely powerful Darmanitan is. With coverage to boot in it's movepool. I will miss it for sure. And I hope I'm not making a bad decision by removing it. So who did I replace this cherished powerhouse for?


It was the Lizard Queen, Salazzle! This is a very fast Pokemon that hits hard on the special side. It has access to Nasty Plot to boost it's 111 base Special Attack. It also gets moves like Flame Charge, Disable, Knock Off, Dragon Pulse and Dragon Tail, Taunt, Fling, and Snatch. Some interesting moves that could see some play besides the standard Fire and Poison type ones. It is now one of my Z users since Darmanitan was previously a Z captain, so an Inferno Overdrive or Acid Downpour from this Pokemon could certain hurt, as well as being able to use some other non-attacking Z moves. And with access to the ability Corrosion, no Steel type or Poison type is safe from it's Toxic. That could be quite powerful against Pokemon like Heatran or Toxapex. This Pokemon also boasts a 117 base Speed stat. To put that into perspective, that is one point faster than Whimsicott which is renowned for it's insane speed outside of it's ability Prankster. Salazzle can subsequently outspeed Pokemon like Keldeo and Latios. This thing is so dangerous that it might end up giving my opponents an even harder time preparing for my team. They thought Kyurem-Black was bad enough. Things just got a lot tougher with Lisa Simpson the Lizard Queen around!

My biggest regret in trading this Pokemon away by far is not having Toxic Spikes access anymore. Salazzle unfortunately does not get it. And also that this thing has done a good job defensively for me. It finished it's time with me with 0 kills and 2 deaths, but it really was quite troublesome defensively, having only one weakness. It's Pursuit Trapping abilities made it so great against a Pokemon like Hoopa. It sucks to see it go, but I think I have picked up something as hard to prep for as Salazzle in it's replacement. It is another Dark type of course. I ain't no Alec. I traded it to the Phantump Thieves, coached by Reed. My week 1 opponent from the last season. There is a stipulation that came with it however, I must always name it "SubToReedIRL" because of his campaign that he has going to raise awareness for...himself I guess. Anyway, the Pokemon I traded him for was...

Who is that? The question everyone asks when a Zoroark is on someone's team. You never know what it might be disguised as with it's Illusion ability. This Pokemon also boasts the ability to be a really good mixed attacking option. Those can be hard to come by. It has access to U-turn, where I lost it on Darmanitan. It gets access to boosting moves like Calm Mind (which can help boost it's mediocre Special Defense as well as it's Special Attack), Nasty Plot (just like Salazzle), and Swords Dance. It has so many moves in both sides of the offensive spectrum. Moves such as Dark Pulse, Extrasensory, Flamethrower, Focus Blast, Knock Off, U-turn, Low Kick, Sludge Bomb, Sucker Punch, Taunt, Pursuit, and Throat Chop. Being partnered with Salazzle on a team will make people question which one they might be facing until it's too late and they have already lost a Pokemon. Definitely nice to have that mindgame option at hand. And the best part is that I don't even need to disguise Zoroark as Salazzle. It could work as anything. Lure them into a false sense of security and strike, that is what Zoroark does best. It is a fantastic Pokemon and I really hope it works on my team. The same goes for Salazzle.

I hope you enjoyed my report! See you on week 4!